broken_seals/game/player
2021-09-22 00:11:19 +02:00
..
camera
Body.gd Updated the engine to the latest. Also removed "as" casts after get_node_or_null-s, as now when they return null you get an error. 2021-09-22 00:11:19 +02:00
bs_entity_spawner.gd More work on fixing networking. Also updated ESS to get the fixes from it too. 2021-08-31 00:40:45 +02:00
bs_entity_spawner.tscn Update ESS. The EntitySpawner is inherited from Node now. 2020-09-22 14:00:57 +02:00
CameraPivot.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
CharacterSkeletonAttachPoint.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
CharacterSkeletonGD.gd Material cache support for the character. 2021-08-26 00:15:30 +02:00
CharacterSkeletonMeshJob.gd Material cache support for the character. 2021-08-26 00:15:30 +02:00
DisplayPlayer.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
DisplayPlayer.tscn CharacterSkeleton now uses the ThreadPool module to generate meshes. Also updated MeshTools to get the 2 functions I added to the singleton. 2020-05-30 19:25:32 +02:00
EntityModel.gd
GUI.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
Mob.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
MobTest.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
NamePlate.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
NetworkedPlayer.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
Player.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
PlayerGDBase.gd Fix update_visibility in PlayerGDBase. Also fix spawn_for in the entity spawner. 2021-08-29 23:32:54 +02:00
Unitframes.gd Update copyright headers. 2021-04-15 11:52:32 +02:00