broken_seals/game/voxelman/world
2020-03-30 01:38:14 +02:00
..
CubicVoxelMesher.gd Removed a few more now unused classes, and reorganized the Voxelman folder. 2020-02-13 14:06:56 +01:00
TestVoxelMesher.gd Update HEADS to get the indexing/Cubic Mesher improvements from Voxelman. Updated most of the level generation logic. (A few errors still get printed to the console though.) Right now (temporarily) only the Cubic Mesher's mesh is visible. 2020-02-14 03:25:41 +01:00
TVTestScene.tscn Went back to using the voxel textures I created, but set them to be 256x256. 2020-02-15 15:42:40 +01:00
TVVoxelChunk.gd Chunks should start at lod level 0. 2020-03-30 01:38:14 +02:00
TVVoxelMesher.gd Few small fixes/cleanups. Also updated heads to get an uninitialized variable fix from ESS. This fixed player spawning issues. 2020-03-12 13:50:14 +01:00
TVVoxelWorld.gd Fully implemented lod. Lod level 1 just drops the uv2 channel, lod level 2 merges together the meshes, lod level 3 drops the uv channel by sampling the textures into vertex color. Updated HEADS to grab a voxelman change. Also temporarily disabled threaded chunk builds because I introduced (or made manifest) a crash. 2020-03-30 01:22:25 +02:00
TVVoxelWorld.tscn Removed a few more now unused classes, and reorganized the Voxelman folder. 2020-02-13 14:06:56 +01:00