broken_seals/game/player
2020-07-23 19:44:15 +02:00
..
camera Moved the camera out of data. 2020-04-26 11:26:42 +02:00
Body.gd Now the dungeon can have multiple levels. 2020-07-23 19:44:15 +02:00
bs_entity_spawner.gd Update ESS to get the Entity level simplifications. 2020-07-10 15:25:32 +02:00
bs_entity_spawner.tres Removed the Mob, Player and NetworkedPlayer scenes. 2020-04-24 14:41:31 +02:00
CameraPivot.gd
CharacterSkeletonAttachPoint.gd Add tool keyword to AttachPoint. 2020-06-16 18:52:30 +02:00
CharacterSkeletonGD.gd Start mesh build job at the end of build in Skeleton. 2020-07-11 01:00:25 +02:00
CharacterSkeletonMeshJob.gd Fix skeleton mesh generation in single threaded mode. Also update ThreadPool to get the it's single thread mode fixes. 2020-05-30 23:23:38 +02:00
DisplayPlayer.gd
DisplayPlayer.tscn CharacterSkeleton now uses the ThreadPool module to generate meshes. Also updated MeshTools to get the 2 functions I added to the singleton. 2020-05-30 19:25:32 +02:00
EntityModel.gd
GUI.gd Now the player ui and the nameplates are dynamically allocated aswell. 2020-04-24 14:32:04 +02:00
Mob.gd Update ESS to get the Entity level simplifications. 2020-07-10 15:25:32 +02:00
MobTest.gd Update ESS tot he latest to get the getter/setter renames. Also fix an unrelated error. 2020-06-05 19:45:42 +02:00
NamePlate.gd Update ESS to get the EntityResourceData removal update. Also update the Engine. 2020-06-20 16:15:24 +02:00
NetworkedPlayer.gd Mob and NetworkedPlayer now also uses the body script and fixed a nullreference error. Also updated HEADS to get a fix for Voxelman. 2020-04-24 09:19:41 +02:00
Player.gd Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD. 2020-06-16 19:10:52 +02:00
PlayerGDBase.gd Update ESS to the latest, to get all the Entity method renames. 2020-04-28 19:09:06 +02:00
Unitframes.gd