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huf_calf_left.blend
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Redone the seams for the character's model.
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2020-05-23 19:29:32 +02:00 |
huf_calf_left.gltf
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Redone the seams for the character's model.
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2020-05-23 19:29:32 +02:00 |
huf_calf_left.gltf.import
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Also save the character's bodyparts as tres.
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2022-02-11 19:16:30 +01:00 |
huf_calf_left.tres
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Re generate normals.
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2022-02-11 19:25:36 +01:00 |
huf_finger.blend
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Redone the seams for the character's model.
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2020-05-23 19:29:32 +02:00 |
huf_finger.gltf
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Redone the seams for the character's model.
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2020-05-23 19:29:32 +02:00 |
huf_finger.gltf.import
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Also save the character's bodyparts as tres.
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2022-02-11 19:16:30 +01:00 |
huf_finger.tres
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Also save the character's bodyparts as tres.
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2022-02-11 19:16:30 +01:00 |
huf_fingers.blend
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Redone the seams for the character's model.
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2020-05-23 19:29:32 +02:00 |
huf_fingers.gltf
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Redone the seams for the character's model.
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2020-05-23 19:29:32 +02:00 |
huf_fingers.gltf.import
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Also save the character's bodyparts as tres.
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2022-02-11 19:16:30 +01:00 |
huf_fingers.tres
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Also save the character's bodyparts as tres.
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2022-02-11 19:16:30 +01:00 |
huf_foot_left.blend
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Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer.
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2021-07-19 15:01:20 +02:00 |
huf_foot_left.gltf
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Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer.
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2021-07-19 15:01:20 +02:00 |
huf_foot_left.gltf.import
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Also save the character's bodyparts as tres.
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2022-02-11 19:16:30 +01:00 |
huf_foot_left.tres
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Also save the character's bodyparts as tres.
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2022-02-11 19:16:30 +01:00 |
huf_forearm.blend
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Redone the seams for the character's model.
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2020-05-23 19:29:32 +02:00 |
huf_forearm.gltf
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Redone the seams for the character's model.
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2020-05-23 19:29:32 +02:00 |
huf_forearm.gltf.import
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Also save the character's bodyparts as tres.
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2022-02-11 19:16:30 +01:00 |
huf_forearm.tres
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Also save the character's bodyparts as tres.
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2022-02-11 19:16:30 +01:00 |
huf_hand.blend
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Redone the seams for the character's model.
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2020-05-23 19:29:32 +02:00 |
huf_hand.gltf
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Redone the seams for the character's model.
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2020-05-23 19:29:32 +02:00 |
huf_hand.gltf.import
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Also save the character's bodyparts as tres.
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2022-02-11 19:16:30 +01:00 |
huf_hand.tres
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Also save the character's bodyparts as tres.
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2022-02-11 19:16:30 +01:00 |
huf_handl.blend
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Redone the seams for the character's model.
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2020-05-23 19:29:32 +02:00 |
huf_handl.gltf
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Redone the seams for the character's model.
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2020-05-23 19:29:32 +02:00 |
huf_handl.gltf.import
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Also save the character's bodyparts as tres.
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2022-02-11 19:16:30 +01:00 |
huf_handl.tres
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Also save the character's bodyparts as tres.
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2022-02-11 19:16:30 +01:00 |
huf_head.blend
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Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer.
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2021-07-19 15:01:20 +02:00 |
huf_head.gltf
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Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer.
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2021-07-19 15:01:20 +02:00 |
huf_head.gltf.import
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Also save the character's bodyparts as tres.
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2022-02-11 19:16:30 +01:00 |
huf_head.tres
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Also save the character's bodyparts as tres.
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2022-02-11 19:16:30 +01:00 |
huf_neck.blend
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Redone the seams for the character's model.
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2020-05-23 19:29:32 +02:00 |
huf_neck.gltf
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Redone the seams for the character's model.
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2020-05-23 19:29:32 +02:00 |
huf_neck.gltf.import
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Also save the character's bodyparts as tres.
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2022-02-11 19:16:30 +01:00 |
huf_neck.tres
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Also save the character's bodyparts as tres.
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2022-02-11 19:16:30 +01:00 |
huf_pelvis.blend
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Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer.
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2021-07-19 15:01:20 +02:00 |
huf_pelvis.gltf
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Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer.
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2021-07-19 15:01:20 +02:00 |
huf_pelvis.gltf.import
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Also save the character's bodyparts as tres.
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2022-02-11 19:16:30 +01:00 |
huf_pelvis.tres
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Also save the character's bodyparts as tres.
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2022-02-11 19:16:30 +01:00 |
huf_spine1.blend
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Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer.
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2021-07-19 15:01:20 +02:00 |
huf_spine1.gltf
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Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer.
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2021-07-19 15:01:20 +02:00 |
huf_spine1.gltf.import
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Also save the character's bodyparts as tres.
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2022-02-11 19:16:30 +01:00 |
huf_spine1.tres
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Also save the character's bodyparts as tres.
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2022-02-11 19:16:30 +01:00 |
huf_spine2.blend
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Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer.
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2021-07-19 15:01:20 +02:00 |
huf_spine2.gltf
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Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer.
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2021-07-19 15:01:20 +02:00 |
huf_spine2.gltf.import
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Also save the character's bodyparts as tres.
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2022-02-11 19:16:30 +01:00 |
huf_spine2.tres
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Also save the character's bodyparts as tres.
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2022-02-11 19:16:30 +01:00 |
huf_spine.blend
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Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer.
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2021-07-19 15:01:20 +02:00 |
huf_spine.gltf
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Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer.
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2021-07-19 15:01:20 +02:00 |
huf_spine.gltf.import
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Also save the character's bodyparts as tres.
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2022-02-11 19:16:30 +01:00 |
huf_spine.tres
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Also save the character's bodyparts as tres.
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2022-02-11 19:16:30 +01:00 |
huf_thigh_left.blend
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Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer.
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2021-07-19 15:01:20 +02:00 |
huf_thigh_left.gltf
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Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer.
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2021-07-19 15:01:20 +02:00 |
huf_thigh_left.gltf.import
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Also save the character's bodyparts as tres.
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2022-02-11 19:16:30 +01:00 |
huf_thigh_left.tres
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Also save the character's bodyparts as tres.
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2022-02-11 19:16:30 +01:00 |
huf_thigh_right.blend
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Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer.
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2021-07-19 15:01:20 +02:00 |
huf_thigh_right.gltf
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Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer.
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2021-07-19 15:01:20 +02:00 |
huf_thigh_right.gltf.import
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Also save the character's bodyparts as tres.
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2022-02-11 19:16:30 +01:00 |
huf_thigh_right.tres
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Also save the character's bodyparts as tres.
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2022-02-11 19:16:30 +01:00 |
huf_upperarm.blend
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Redone the seams for the character's model.
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2020-05-23 19:29:32 +02:00 |
huf_upperarm.gltf
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Redone the seams for the character's model.
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2020-05-23 19:29:32 +02:00 |
huf_upperarm.gltf.import
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Also save the character's bodyparts as tres.
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2022-02-11 19:16:30 +01:00 |
huf_upperarm.tres
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Also save the character's bodyparts as tres.
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2022-02-11 19:16:30 +01:00 |
Standard_003.material
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Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf .
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2020-04-26 15:43:07 +02:00 |
Standard.material
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Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf .
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2020-04-26 15:43:07 +02:00 |