broken_seals/game/player
2020-07-10 10:29:07 +02:00
..
camera
Body.gd Now entities will be snapped to the terrarin after they spawn. 2020-06-13 15:30:49 +02:00
bs_entity_spawner.gd
bs_entity_spawner.tres
CameraPivot.gd
CharacterSkeletonAttachPoint.gd Add tool keyword to AttachPoint. 2020-06-16 18:52:30 +02:00
CharacterSkeletonGD.gd Reduce the amount of crashes. 2020-07-10 10:29:07 +02:00
CharacterSkeletonMeshJob.gd Fix skeleton mesh generation in single threaded mode. Also update ThreadPool to get the it's single thread mode fixes. 2020-05-30 23:23:38 +02:00
DisplayPlayer.gd
DisplayPlayer.tscn
EntityModel.gd
GUI.gd
Mob.gd Update ESS to get the TalentRowData changes. Also updated the engine. 2020-06-05 18:05:54 +02:00
MobTest.gd Update ESS tot he latest to get the getter/setter renames. Also fix an unrelated error. 2020-06-05 19:45:42 +02:00
NamePlate.gd Update ESS to get the EntityResourceData removal update. Also update the Engine. 2020-06-20 16:15:24 +02:00
NetworkedPlayer.gd
Player.gd Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD. 2020-06-16 19:10:52 +02:00
PlayerGDBase.gd
Unitframes.gd