broken_seals/game/player
2020-06-05 19:45:42 +02:00
..
camera
Body.gd Now the visibility/lod/wakeup check has a timer for mobs. 2020-05-23 18:49:06 +02:00
bs_entity_spawner.gd
bs_entity_spawner.tres
CameraPivot.gd
CharacterSkeletonAttachPoint.gd
CharacterSkeletonGD.gd Fix skeleton mesh generation in single threaded mode. Also update ThreadPool to get the it's single thread mode fixes. 2020-05-30 23:23:38 +02:00
CharacterSkeletonMeshJob.gd Fix skeleton mesh generation in single threaded mode. Also update ThreadPool to get the it's single thread mode fixes. 2020-05-30 23:23:38 +02:00
DisplayPlayer.gd
DisplayPlayer.tscn CharacterSkeleton now uses the ThreadPool module to generate meshes. Also updated MeshTools to get the 2 functions I added to the singleton. 2020-05-30 19:25:32 +02:00
EntityModel.gd
GUI.gd
Mob.gd Update ESS to get the TalentRowData changes. Also updated the engine. 2020-06-05 18:05:54 +02:00
MobTest.gd Update ESS tot he latest to get the getter/setter renames. Also fix an unrelated error. 2020-06-05 19:45:42 +02:00
NamePlate.gd Update ESS to the latest to get the baked in health and speed resources. 2020-04-29 01:10:10 +02:00
NetworkedPlayer.gd
Player.gd
PlayerGDBase.gd Update ESS to the latest, to get all the Entity method renames. 2020-04-28 19:09:06 +02:00
Unitframes.gd