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64 lines
2.1 KiB
GDScript
64 lines
2.1 KiB
GDScript
extends VoxelChunk
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class_name CubicVoxelChunk
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# Copyright Péter Magyar relintai@gmail.com
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# MIT License, might be merged into the Voxelman engine module
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# Copyright (c) 2019-2020 Péter Magyar
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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var lod_data : Array = [
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1, #CHUNK_INDEX_UP
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1, #CHUNK_INDEX_DOWN
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1, #CHUNK_INDEX_LEFT
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1, #CHUNK_INDEX_RIGHT
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1, #CHUNK_INDEX_FRONT
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1 #CHUNK_INDEX_BACK
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]
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func _create_meshers():
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# mesher = VoxelMesherCubic.new()
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add_mesher(GDCubicVoxelMesher.new())
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# mesher.base_light_value = 0.45
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# mesher.ao_strength = 0.05
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# mesher.ao_strength = 0.2
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func a_build_phase(phase):
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if phase == VoxelChunk.BUILD_PHASE_LIGHTS:
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# clear_baked_lights()
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# generate_random_ao()
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#
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## var vl : VoxelLight = VoxelLight.new()
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#
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# bake_lights()
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#
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# set_physics_process_internal(true)
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# ._build_phase(phase)
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pass
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elif phase == VoxelChunk.BUILD_PHASE_PROP_MESH:
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# set_physics_process_internal(true)
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._build_phase(phase)
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elif phase == VoxelChunk.BUILD_PHASE_FINALIZE:
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._build_phase(phase)
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notification(NOTIFICATION_TRANSFORM_CHANGED)
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else:
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._build_phase(phase)
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