mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
117 lines
2.9 KiB
GDScript
117 lines
2.9 KiB
GDScript
tool
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extends Control
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var rect_editor_node_scene : PackedScene = preload("res://addons/world_generator/ui/RectViewNode.tscn")
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export(NodePath) var zoom_widget_path : NodePath = ""
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var _rect_scale : float = 1
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var edited_resource : WorldGenBaseResource = null
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var edited_resource_current_size : Vector2 = Vector2()
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var _plugin : EditorPlugin = null
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var _undo_redo : UndoRedo = null
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func _enter_tree():
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var zoom_widget : Node = get_node_or_null(zoom_widget_path)
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if !zoom_widget:
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return
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if !zoom_widget.is_connected("zoom_changed", self, "on_zoom_changed"):
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zoom_widget.connect("zoom_changed", self, "on_zoom_changed")
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if !is_connected("visibility_changed", self, "on_visibility_changed"):
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connect("visibility_changed", self, "on_visibility_changed")
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func set_plugin(plugin : EditorPlugin) -> void:
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_plugin = plugin
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_undo_redo = _plugin.get_undo_redo()
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func on_visibility_changed() -> void:
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call_deferred("apply_zoom")
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func apply_zoom() -> void:
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if !edited_resource:
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return
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var rect : Rect2 = edited_resource.rect
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edited_resource_current_size = rect.size
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rect.position = rect.position * _rect_scale
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rect.size = rect.size * _rect_scale
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set_custom_minimum_size(rect.size)
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var p : MarginContainer = get_parent() as MarginContainer
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p.add_constant_override("margin_left", min(rect.size.x / 4.0, 50 * _rect_scale))
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p.add_constant_override("margin_right", min(rect.size.x / 4.0, 50 * _rect_scale))
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p.add_constant_override("margin_top", min(rect.size.y / 4.0, 50 * _rect_scale))
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p.add_constant_override("margin_bottom", min(rect.size.y / 4.0, 50 * _rect_scale))
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for c in get_children():
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c.set_editor_rect_scale(_rect_scale)
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func on_zoom_changed(zoom : float) -> void:
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_rect_scale = zoom
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apply_zoom()
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func _draw():
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draw_rect(Rect2(Vector2(), get_size()), Color(0.2, 0.2, 0.2, 1))
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func refresh() -> void:
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clear()
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if !edited_resource:
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return
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var rect : Rect2 = edited_resource.rect
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edited_resource_current_size = rect.size
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rect.position = rect.position * _rect_scale
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rect.size = rect.size * _rect_scale
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set_custom_minimum_size(rect.size)
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apply_zoom()
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refresh_rects()
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func clear() -> void:
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pass
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func refresh_rects() -> void:
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clear_rects()
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if !edited_resource:
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return
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var cont : Array = edited_resource.get_content()
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for c in cont:
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if c:
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var s : Node = rect_editor_node_scene.instance()
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add_child(s)
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s.set_plugin(_plugin)
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s.set_editor_rect_scale(_rect_scale)
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s.edited_resource_parent_size = edited_resource_current_size
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s.set_edited_resource(c)
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func clear_rects():
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for c in get_children():
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c.queue_free()
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remove_child(c)
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func set_edited_resource(res : WorldGenBaseResource):
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if edited_resource:
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edited_resource.disconnect("changed", self, "on_edited_resource_changed")
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edited_resource = res
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refresh()
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if edited_resource:
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edited_resource.connect("changed", self, "on_edited_resource_changed")
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func on_edited_resource_changed() -> void:
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call_deferred("refresh")
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