broken_seals/game/ui/windows/TalentWindow.gd
2019-11-20 14:30:34 +01:00

81 lines
2.0 KiB
GDScript

extends PanelContainer
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
export(PackedScene) var spec_scene : PackedScene
export(PackedScene) var spec_switcher_scene : PackedScene
export(NodePath) var spec_container_path : NodePath
export(NodePath) var spec_switcher_path : NodePath
var _spec_container : Node
var _spec_switcher_container : Node
var _data : EntityData
var _player : Entity
func _ready():
_spec_container = get_node(spec_container_path)
_spec_switcher_container = get_node(spec_switcher_path)
func set_player(player : Entity) -> void:
if _player != null:
_player.disconnect("centity_data_changed", self, "centity_data_changed")
_player = player
if _player == null:
return
_player.connect("centity_data_changed", self, "centity_data_changed")
centity_data_changed(_player.centity_data)
func select_spec(index : int) -> void:
for ch in _spec_container.get_children():
ch.hide()
if _spec_container.get_child_count() <= index:
return
_spec_container.get_child(index).show()
func centity_data_changed(data: EntityData) -> void:
if _data == data:
return
_data = data
for ch in _spec_container.get_children():
ch.queue_free()
_spec_container.remove_child(ch)
for ch in _spec_switcher_container.get_children():
ch.queue_free()
if data == null or data.entity_class_data == null:
return
var cd : EntityClassData = data.entity_class_data
for i in range(cd.get_num_specs()):
var spec : CharacterSpec = cd.get_spec(i)
if spec == null:
continue
# var b : Node = spec_switcher_scene.instance()
# _spec_switcher_container.add_child(b)
# b.owner = _spec_switcher_container
# b.set_spec_index(self, i)
var s : Node = spec_scene.instance()
_spec_container.add_child(s)
s.owner = _spec_container
s.name = spec.text_name
s.set_spec(_player, spec, i)