mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
36 lines
910 B
GDScript
36 lines
910 B
GDScript
extends ScrollContainer
|
|
|
|
# This Source Code Form is subject to the terms of the Mozilla Public
|
|
# License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
|
|
|
export(PackedScene) var talent_row_scene : PackedScene
|
|
export(NodePath) var container_path : NodePath
|
|
|
|
var _container : Node
|
|
|
|
var _player : Entity
|
|
var _spec : CharacterSpec
|
|
var _spec_index : int
|
|
|
|
func _ready() -> void:
|
|
_container = get_node(container_path)
|
|
|
|
func set_spec(player : Entity, spec : CharacterSpec, spec_index: int) -> void:
|
|
for ch in _container.get_children():
|
|
ch.queue_free()
|
|
|
|
_player = player
|
|
_spec = spec
|
|
_spec_index = spec_index
|
|
|
|
if _player == null or _spec == null:
|
|
return
|
|
|
|
for i in range(spec.get_num_talent_rows()):
|
|
var r : Node = talent_row_scene.instance()
|
|
_container.add_child(r)
|
|
r.owner = self
|
|
r.set_player(player, spec, spec_index, i)
|
|
|