broken_seals/game/ui/buttons/Buttons.gd
2019-11-20 14:30:34 +01:00

48 lines
1.0 KiB
GDScript

extends Control
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
export (NodePath) var spell_book_path
export (NodePath) var spell_book_button_path
var spell_book
var spell_book_button
export (NodePath) var lock_button_path
var lock_button
var player
func _ready():
spell_book = get_node(spell_book_path)
spell_book_button = get_node(spell_book_button_path)
spell_book_button.connect("pressed", self, "_spell_book_click")
lock_button = get_node(lock_button_path)
lock_button.connect("pressed", self, "_lock_button_click")
func set_player(p_player):
player = p_player
func _spell_book_click():
if spell_book.visible:
spell_book.hide()
else:
spell_book.show()
func _lock_button_click():
if player == null:
return
var cls = player.centity_data
if cls == null:
return
var profile = Profiles.get_class_profile(cls.id)
profile.actionbar_locked = not profile.actionbar_locked