broken_seals/game/ui/auraframe/AuraEntry.gd
2019-11-20 14:30:34 +01:00

80 lines
2.2 KiB
GDScript

extends VBoxContainer
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
export (NodePath) var texture_rect_path : NodePath
export (NodePath) var tooltip_node_path : NodePath
export (NodePath) var time_label_path : NodePath
export (NodePath) var magic_bg_path : NodePath
export (NodePath) var bleed_bg_path : NodePath
export (NodePath) var poison_bg_path : NodePath
export (NodePath) var physical_bg_path : NodePath
export (NodePath) var curse_bg_path : NodePath
var texture_rect : TextureRect
var tooltip_node : Control
var time_label : Label
var magic_bg : Node
var bleed_bg : Node
var poison_bg : Node
var physical_bg : Node
var curse_bg : Node
var aura_data : AuraData
func _ready():
set_process(false)
texture_rect = get_node(texture_rect_path) as TextureRect
tooltip_node = get_node(tooltip_node_path) as Control
time_label = get_node(time_label_path) as Label
magic_bg = get_node(magic_bg_path) as Node
bleed_bg = get_node(bleed_bg_path) as Node
poison_bg = get_node(poison_bg_path) as Node
physical_bg = get_node(physical_bg_path) as Node
curse_bg = get_node(curse_bg_path) as Node
func _process(delta):
# if not aura_data.is_timed:
# return
time_label.text = str(int(aura_data.remaining_time)) + "s"
if (aura_data.remaining_time <= 0):
queue_free()
func set_aura_data(paura_data : AuraData):
aura_data = paura_data
if aura_data.is_timed:
set_process(true)
time_label.text = str(aura_data.remaining_time)
else:
set_process(false)
time_label.text = ""
tooltip_node.hint_tooltip = aura_data.aura.text_description
texture_rect.texture = aura_data.aura.icon
if aura_data.aura.debuff:
var aura_type : int = aura_data.aura.aura_type
if aura_type == SpellEnums.AURA_TYPE_MAGIC:
magic_bg.visible = true
elif aura_type == SpellEnums.AURA_TYPE_BLEED:
bleed_bg.visible = true
elif aura_type == SpellEnums.AURA_TYPE_CURSE:
curse_bg.visible = true
elif aura_type == SpellEnums.AURA_TYPE_PHYSICAL:
physical_bg.visible = true
elif aura_type == SpellEnums.AURA_TYPE_POISON:
poison_bg.visible = true
func get_aura_data() -> AuraData:
return aura_data