broken_seals/game/ui/actionbars/Actionbars.gd
2019-11-20 14:30:34 +01:00

53 lines
1.1 KiB
GDScript

extends Node
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
export(PackedScene) var actionbar_scene
var _player : Entity
func set_player(p_player: Entity) -> void:
if not _player == null:
clear_actionbars()
_player.disconnect("centity_data_changed", self, "_centity_data_changed")
_player = null
_player = p_player
if _player == null:
return
_centity_data_changed(_player.centity_data)
_player.connect("centity_data_changed", self, "_centity_data_changed")
func _centity_data_changed(cls: EntityData) -> void:
clear_actionbars()
if cls == null:
return
var abp = _player.get_action_bar_profile()
for i in range(abp.get_action_bar_count()):
var abe = abp.get_action_bar(i)
var s = actionbar_scene.instance()
add_child(s)
s.set_actionbar_entry(abe, _player)
s.owner = self
func clear_actionbars() -> void:
var children = get_children()
for c in children:
c.queue_free()