mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
53 lines
1.1 KiB
GDScript
53 lines
1.1 KiB
GDScript
extends Node
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# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at https://mozilla.org/MPL/2.0/.
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export(PackedScene) var actionbar_scene
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var _player : Entity
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func set_player(p_player: Entity) -> void:
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if not _player == null:
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clear_actionbars()
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_player.disconnect("centity_data_changed", self, "_centity_data_changed")
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_player = null
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_player = p_player
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if _player == null:
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return
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_centity_data_changed(_player.centity_data)
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_player.connect("centity_data_changed", self, "_centity_data_changed")
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func _centity_data_changed(cls: EntityData) -> void:
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clear_actionbars()
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if cls == null:
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return
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var abp = _player.get_action_bar_profile()
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for i in range(abp.get_action_bar_count()):
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var abe = abp.get_action_bar(i)
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var s = actionbar_scene.instance()
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add_child(s)
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s.set_actionbar_entry(abe, _player)
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s.owner = self
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func clear_actionbars() -> void:
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var children = get_children()
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for c in children:
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c.queue_free()
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