broken_seals/game/scripts/planets/simple_planet.gd
2019-11-20 14:19:41 +01:00

55 lines
1.1 KiB
GDScript

tool
extends Planet
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
func _setup():
if data == null:
return
if data.get_biome_data_count() == 0:
return
var bdata : BiomeData = data.get_biome_data(0)
var b : Biome
if bdata.target_script != null:
b = bdata.target_script.new()
if b == null:
print("biome is null. wrong type? " + bdata.resource_path)
return
elif bdata.target_class_name != "":
if not ClassDB.class_exists(bdata.target_class_name):
print("class doesnt exists" + bdata.resource_path)
return
b = ClassDB.instance(bdata.target_class_name)
else:
b = Biome.new()
b.current_seed = current_seed
b.data = bdata
b.setup()
add_biome(b)
func _setup_library(library):
._setup_library(library)
for i in range(get_biome_count()):
var b : Biome = get_biome(i)
if b != null:
b.setup_library(library)
func _generate_chunk(chunk, spawn_mobs):
if (get_biome_count() == 0):
return
var b : Biome = get_biome(0)
b.generate_chunk(chunk, spawn_mobs)