broken_seals/game/scripts/dungeons/dungeon.gd
2019-11-20 14:19:41 +01:00

48 lines
1.2 KiB
GDScript

tool
extends Dungeon
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
func _setup():
if data.get_dungeon_start_room_data_count() == 0:
return
var drd : DungeonRoomData = data.get_dungeon_start_room_data(0)
var dung : DungeonRoom
if drd.target_script != null:
dung = drd.target_script.new()
if dung == null:
print("drd is null. wrong type? " + drd.resource_path)
return
elif drd.target_class_name != "":
if not ClassDB.class_exists(drd.target_class_name):
print("class doesnt exists" + drd.resource_path)
return
dung = ClassDB.instance(drd.target_class_name)
else:
dung = DungeonRoom.new()
dung.posx = posx
dung.posy = posy
dung.posz = posz
dung.current_seed = current_seed
dung.data = drd
dung.setup()
add_dungeon_start_room(dung)
func _setup_library(library):
._setup_library(library)
for i in range(get_dungeon_start_room_count()):
get_dungeon_start_room(i).setup_library(library)
func _generate_chunk(chunk, spawn_mobs):
for i in range(get_dungeon_start_room_count()):
get_dungeon_start_room(i).generate_chunk(chunk, spawn_mobs)