broken_seals/game/scenes/HostGameButton.gd
2019-11-20 14:05:35 +01:00

56 lines
1.4 KiB
GDScript

extends Button
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
export(NodePath) var container_path : NodePath
export(NodePath) var status_label_path : NodePath
export(NodePath) var use_websockets_checkbox_path : NodePath
export(NodePath) var port_line_edit_path : NodePath
var _container : Control
var _status : Label
var _use_websockets_checkbox : CheckBox
var _port_line_edit : LineEdit
func _ready():
_container = get_node(container_path) as Control
# get_tree().connect("connected_to_server", self, "connected_to_server")
_status = get_node(status_label_path) as Label
_status.text = ""
_use_websockets_checkbox = get_node(use_websockets_checkbox_path) as CheckBox
_port_line_edit = get_node(port_line_edit_path) as LineEdit
#func _exit_tree():
# get_tree().disconnect("connected_to_server", self, "connected_to_server")
func _pressed():
var port : String = _port_line_edit.text
var portint : int = int(port)
_status.text = "Connecting..."
var err : int = 0
if _use_websockets_checkbox.pressed:
err = Server.start_hosting_websocket(portint)
else:
err = Server.start_hosting(portint)
if err != OK:
_status.text = "Error: " + str(err)
else:
_container.hide()
#func connected_to_server():
# _container.hide()