broken_seals/game/data/spell_effects/nature/NautreSwiftness.tscn
2019-11-20 13:59:32 +01:00

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://data/spell_effects/textures/arrows.png" type="Texture" id=1]
[sub_resource type="SpatialMaterial" id=1]
flags_unshaded = true
vertex_color_use_as_albedo = true
params_specular_mode = 4
params_blend_mode = 1
params_cull_mode = 2
params_billboard_mode = 3
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
[sub_resource type="QuadMesh" id=2]
material = SubResource( 1 )
size = Vector2( 0.02, 0.02 )
[sub_resource type="SpatialMaterial" id=3]
flags_transparent = true
flags_unshaded = true
params_specular_mode = 4
params_blend_mode = 1
params_cull_mode = 2
albedo_color = Color( 0.0470588, 0.898039, 0.380392, 0.435294 )
albedo_texture = ExtResource( 1 )
[sub_resource type="QuadMesh" id=4]
material = SubResource( 3 )
size = Vector2( 0.8, 0.8 )
[sub_resource type="Animation" id=5]
length = 2.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("MeshInstance:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5, 1, 1.49, 2 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector3( 0.8, 0.8, 0.8 ), Vector3( 1, 1, 1 ), Vector3( 0.8, 0.8, 0.8 ), Vector3( 1, 1, 1 ), Vector3( 0.8, 0.8, 0.8 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("MeshInstance:rotation_degrees")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 1, 2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector3( 90, 0, 0 ), Vector3( 90, 180, 0 ), Vector3( 90, 360, 0 ) ]
}
[node name="NautreSwiftness" type="Spatial"]
[node name="CPUParticles" type="CPUParticles" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0 )
amount = 3
lifetime = 0.8
explosiveness = 0.61
mesh = SubResource( 2 )
emission_shape = 2
emission_box_extents = Vector3( 0.3, 0.2, 0.3 )
direction = Vector3( 0, 1, 0 )
spread = 21.8
gravity = Vector3( 0, 3.26, 0 )
initial_velocity = 1.0
initial_velocity_random = 0.59
angular_velocity = 37.24
angular_velocity_random = 0.61
radial_accel = 1.72
radial_accel_random = 0.44
tangential_accel = 1.72
damping = 3.45
angle = 720.0
angle_random = 0.35
color = Color( 0.117647, 0.866667, 0.560784, 1 )
hue_variation = -0.24
hue_variation_random = 1.0
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( -0.395711, 0.858146, -1.3981e-07, 0, -1.53958e-07, -0.944988, -0.858146, -0.395711, 6.44696e-08, 0, 0, 0 )
mesh = SubResource( 4 )
material/0 = null
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "Anim"
anims/Anim = SubResource( 5 )