broken_seals/game/data/materials/spatial_voxelman_mat.tres

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[gd_resource type="SpatialMaterial" load_steps=2 format=2]
[ext_resource path="res://data/voxel_textures/test_01.png" type="Texture" id=1]
[resource]
flags_vertex_lighting = true
vertex_color_use_as_albedo = true
vertex_color_is_srgb = true
params_diffuse_mode = 1
params_specular_mode = 4
albedo_texture = ExtResource( 1 )
metallic_specular = 0.0