broken_seals/game/data/materials/character_mat..tres

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[gd_resource type="SpatialMaterial" load_steps=2 format=2]
[ext_resource path="res://data/voxel_textures/test_01.png" type="Texture" id=1]
[resource]
flags_vertex_lighting = true
albedo_texture = ExtResource( 1 )