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13 lines
291 B
Plaintext
13 lines
291 B
Plaintext
[gd_resource type="Shader" format=2]
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[resource]
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code = "shader_type spatial;
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render_mode blend_mix,depth_draw_opaque,cull_back,specular_disabled,vertex_lighting;
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uniform vec4 albedo : hint_color;
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//uniform sampler2D texture_albedo : hint_albedo;
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void fragment() {
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ALBEDO = COLOR.rgb;
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}
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"
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