broken_seals/game
2020-04-06 01:12:07 +02:00
..
addons Update everything. 2019-12-22 22:14:58 +01:00
autoload Implemented profile based class levelling. Update HEADS to grab the changes from the ESS side. 2020-03-20 03:32:44 +01:00
data Update every module, to get the prop refactors. 2020-04-04 17:29:23 +02:00
debug
dev Update every module, to get the prop refactors. 2020-04-04 17:29:23 +02:00
dungeon_generator Update every module, to get the prop refactors. 2020-04-04 17:29:23 +02:00
menu Fix CharacterEntry's toggle mode. 2020-03-24 17:44:02 +01:00
networking Update the license for 2020. 2020-01-31 20:01:34 +01:00
player Implemented lod for mobs. Also Updated HEADS to grab a crash fix from Voxelman, and the update to Skeleton3D from ESS. 2020-03-30 23:18:28 +02:00
scenes Only use 4 threads. 2020-03-30 23:22:41 +02:00
scripts Update to the latest Voxelman, to get the VoxelChunk->VoxelChunk,VoxelChunkDefault refactor. 2020-03-12 23:26:19 +01:00
steering_ai_framework Added GDQuest's steering framework. 2020-02-19 13:06:40 +01:00
test_weapons Update every module, to grab recent improvements/fixes. Update everything to work with the latest Voxelman. 2020-04-02 21:40:08 +02:00
texture_tools Added missing copyright header. 2020-02-19 16:50:55 +01:00
ui More tweaks. 2020-03-25 01:40:25 +01:00
voxelman Update to the latest Voxelman. 2020-04-06 01:12:07 +02:00
.gitignore
default_bus_layout.tres
ess_data.json Updated CharacterSkeleton to CharacterSkeleton3D in ess_data.json. 2020-02-26 12:05:28 +01:00
icon.png Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment). 2019-11-22 18:02:19 +01:00
icon.png.flags
icon.png.import
project.godot Update every module, to grab recent improvements/fixes. Update everything to work with the latest Voxelman. 2020-04-02 21:40:08 +02:00