mirror of
https://github.com/Relintai/broken_seals.git
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68 lines
2.2 KiB
GDScript
68 lines
2.2 KiB
GDScript
extends WorldSpell
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class_name WorldSpellGD
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# Copyright (c) 2019-2020 Péter Magyar
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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var _target : Spatial
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var _info : SpellCastInfo
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var _speed : float
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func _ready() -> void:
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if _info == null:
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set_process(false)
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func launch(info : SpellCastInfo, effect : PackedScene, speed : float) -> void:
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if not is_instance_valid(info.target):
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return
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_info = info
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_target = info.target.get_character_skeleton().torso_attach_point
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_speed = speed
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# translation = info.caster.translation
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get_body().translation = info.caster.get_character_skeleton().right_hand_attach_point.global_transform.origin
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var eff : Node = effect.instance()
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eff.owner = self
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add_child(eff)
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set_process(true)
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func _process(delta : float) -> void:
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if not is_instance_valid(_target):
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# set_process(false)
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queue_free()
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return
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var l : Vector3 = _target.global_transform.origin - get_body().translation
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if l.length() < 1:
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_info.spell.son_spell_hit(_info)
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queue_free()
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return
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var dir : Vector3 = l.normalized()
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get_body().global_transform.origin += dir * _speed * delta
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get_body().global_transform = get_body().transform.looking_at(_target.global_transform.origin, Vector3(0, 1, 0))
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