broken_seals/tools/build-containers
2022-01-29 00:32:57 +01:00
..
files
.gitignore
build_containers.sh Only build the msvc container if it's explicitly stated via an argument, juts like in the godot build containers repo. 2022-01-29 00:32:57 +01:00
Dockerfile.android Update the android dockerfile. 2022-01-09 21:46:47 +01:00
Dockerfile.base
Dockerfile.ios Updated the xcode, osx, and ios build containers, and also small fixes. Also removed 2 unneeded line from the container build script. 2022-01-28 23:40:23 +01:00
Dockerfile.javascript Fix emsdk_env's location, and also comment that line out as it doesn't work properly anymore. (Still useful to have it there that's why I'm keeping it.) 2021-08-08 20:39:21 +02:00
Dockerfile.linux Also install libstdc++ libstdc++-static to the linux build container, as without this the build fails. 2021-08-08 19:53:12 +02:00
Dockerfile.msvc
Dockerfile.osx Updated the xcode, osx, and ios build containers, and also small fixes. Also removed 2 unneeded line from the container build script. 2022-01-28 23:40:23 +01:00
Dockerfile.windows
Dockerfile.xcode Updated the xcode, osx, and ios build containers, and also small fixes. Also removed 2 unneeded line from the container build script. 2022-01-28 23:40:23 +01:00
README.md
upload.sh

Godot engine build containers

Based on https://github.com/godotengine/build-containers

This repository contains the Dockerfiles for the official Godot engine builds. These containers should help you build Godot for all platforms supported on any machine that can run Docker containers.

Building

There is a 'build.sh' script included to build the containers themselves. The in-container build scripts will follow shortly.