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https://github.com/Relintai/broken_seals.git
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19 lines
1.4 KiB
Plaintext
19 lines
1.4 KiB
Plaintext
[gd_scene load_steps=4 format=2]
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[ext_resource path="res://textures/grass/grass_mossy_albedo.png" type="Texture" id=1]
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[sub_resource type="MeshDataResource" id=1]
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array = [ PoolVector3Array( -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, -0.5, 0.5, -0.5 ), PoolVector3Array( 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1 ), null, null, PoolVector2Array( 0.253049, 0.336022, 0.253049, 0.00806455, 0.5, 0.00806452, 0.5, 0.336022, 0.253049, 0.663978, 0.5, 0.991935, 0.253049, 0.991935, 0.5, 0.663978, 0.00609756, 0.336022, 0.993902, 0.336021, 0.746951, 0.336021, 0.746951, 0.663978, 0.00609758, 0.663979, 0.993902, 0.663978 ), null, null, null, PoolIntArray( 0, 1, 2, 2, 3, 0, 4, 5, 6, 4, 7, 5, 3, 10, 11, 11, 7, 3, 0, 12, 8, 0, 4, 12, 9, 13, 11, 11, 10, 9, 0, 7, 4, 0, 3, 7 ) ]
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aabb = AABB( -0.5, -0.5, -0.5, 1, 1, 1 )
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seams = PoolIntArray( 1, 6, 4, 6, 0, 1, 1, 2, 5, 6, 2, 3, 5, 7 )
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[sub_resource type="SpatialMaterial" id=2]
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albedo_texture = ExtResource( 1 )
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[node name="Spatial" type="Spatial"]
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[node name="MeshDataInstance" type="MeshDataInstance" parent="."]
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mesh_data = SubResource( 1 )
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texture = ExtResource( 1 )
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material = SubResource( 2 )
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