broken_seals/game/voxelman/world
2020-03-04 16:38:18 +01:00
..
CubicVoxelMesher.gd Removed a few more now unused classes, and reorganized the Voxelman folder. 2020-02-13 14:06:56 +01:00
TestVoxelMesher.gd Update HEADS to get the indexing/Cubic Mesher improvements from Voxelman. Updated most of the level generation logic. (A few errors still get printed to the console though.) Right now (temporarily) only the Cubic Mesher's mesh is visible. 2020-02-14 03:25:41 +01:00
TVTestScene.tscn Went back to using the voxel textures I created, but set them to be 256x256. 2020-02-15 15:42:40 +01:00
TVVoxelChunk.gd Fix editor freeze on loading saved chunks. 2020-02-26 12:19:55 +01:00
TVVoxelMesher.gd Removed a few more now unused classes, and reorganized the Voxelman folder. 2020-02-13 14:06:56 +01:00
TVVoxelWorld.gd Implement infinite world generation, also work on making mobs freeze until the chunk they are in is generated. Updated modules to get the changes from Voxelman. 2020-03-04 16:38:18 +01:00
TVVoxelWorld.tscn Removed a few more now unused classes, and reorganized the Voxelman folder. 2020-02-13 14:06:56 +01:00