broken_seals/game/models/entities/human/models/rest.tres

209 lines
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[gd_resource type="Animation" format=2]
[resource]
resource_name = "rest"
length = 0.001
tracks/0/type = "rotation_3d"
tracks/0/path = NodePath("Skeleton:root")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = PoolRealArray( 0, 1, 0, 0, 0, 1 )
tracks/1/type = "rotation_3d"
tracks/1/path = NodePath("Skeleton:pelvis")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = PoolRealArray( 0, 1, 0, 0, -0.015742, 0.999876 )
tracks/2/type = "rotation_3d"
tracks/2/path = NodePath("Skeleton:left_thigh")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = PoolRealArray( 0, 1, 0.996065, 0.058598, 0.012628, 0.065283 )
tracks/3/type = "rotation_3d"
tracks/3/path = NodePath("Skeleton:left_calf")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = PoolRealArray( 0, 1, 0.147986, -0.004701, 0.021288, 0.988749 )
tracks/4/type = "rotation_3d"
tracks/4/path = NodePath("Skeleton:left_foot")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = PoolRealArray( 0, 1, -0.631743, -0.032865, -0.01583, 0.774319 )
tracks/5/type = "rotation_3d"
tracks/5/path = NodePath("Skeleton:right_thigh")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = PoolRealArray( 0, 1, 0.998342, -0.039873, -0.005617, 0.041121 )
tracks/6/type = "rotation_3d"
tracks/6/path = NodePath("Skeleton:right_calf")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = PoolRealArray( 0, 1, 0.092043, -0.009826, -0.048574, 0.994521 )
tracks/7/type = "rotation_3d"
tracks/7/path = NodePath("Skeleton:right_foot")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = PoolRealArray( 0, 1, -0.631901, 0.051384, 0.000767, 0.773343 )
tracks/8/type = "rotation_3d"
tracks/8/path = NodePath("Skeleton:spine")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = PoolRealArray( 0, 1, -0.001311, -0.012725, 0.009036, 0.999877 )
tracks/9/type = "rotation_3d"
tracks/9/path = NodePath("Skeleton:spine_1")
tracks/9/interp = 1
tracks/9/loop_wrap = true
tracks/9/imported = false
tracks/9/enabled = true
tracks/9/keys = PoolRealArray( 0, 1, 0.001883, 0.016582, 0.017228, 0.999712 )
tracks/10/type = "rotation_3d"
tracks/10/path = NodePath("Skeleton:spine_2")
tracks/10/interp = 1
tracks/10/loop_wrap = true
tracks/10/imported = false
tracks/10/enabled = true
tracks/10/keys = PoolRealArray( 0, 1, 0.003958, -0.005621, -0.011341, 0.999912 )
tracks/11/type = "rotation_3d"
tracks/11/path = NodePath("Skeleton:right_clavicle")
tracks/11/interp = 1
tracks/11/loop_wrap = true
tracks/11/imported = false
tracks/11/enabled = true
tracks/11/keys = PoolRealArray( 0, 1, 0.584454, -0.439889, -0.545191, -0.409484 )
tracks/12/type = "rotation_3d"
tracks/12/path = NodePath("Skeleton:right_upper_arm")
tracks/12/interp = 1
tracks/12/loop_wrap = true
tracks/12/imported = false
tracks/12/enabled = true
tracks/12/keys = PoolRealArray( 0, 1, -0.482395, -0.022867, -0.075274, 0.872414 )
tracks/13/type = "rotation_3d"
tracks/13/path = NodePath("Skeleton:right_forearm")
tracks/13/interp = 1
tracks/13/loop_wrap = true
tracks/13/imported = false
tracks/13/enabled = true
tracks/13/keys = PoolRealArray( 0, 1, -0.061086, 0.025531, 0.089425, 0.993791 )
tracks/14/type = "rotation_3d"
tracks/14/path = NodePath("Skeleton:right_hand")
tracks/14/interp = 1
tracks/14/loop_wrap = true
tracks/14/imported = false
tracks/14/enabled = true
tracks/14/keys = PoolRealArray( 0, 1, -0.038271, -0.066484, 0.005247, 0.997039 )
tracks/15/type = "rotation_3d"
tracks/15/path = NodePath("Skeleton:right_thumb_base")
tracks/15/interp = 1
tracks/15/loop_wrap = true
tracks/15/imported = false
tracks/15/enabled = true
tracks/15/keys = PoolRealArray( 0, 1, -0.049087, 0.078402, 0.263796, 0.960133 )
tracks/16/type = "rotation_3d"
tracks/16/path = NodePath("Skeleton:right_thumb_head")
tracks/16/interp = 1
tracks/16/loop_wrap = true
tracks/16/imported = false
tracks/16/enabled = true
tracks/16/keys = PoolRealArray( 0, 1, -0.001148, 0.00754199, -0.254282, 0.9671 )
tracks/17/type = "rotation_3d"
tracks/17/path = NodePath("Skeleton:right_fingers_base")
tracks/17/interp = 1
tracks/17/loop_wrap = true
tracks/17/imported = false
tracks/17/enabled = true
tracks/17/keys = PoolRealArray( 0, 1, -0.101462, 0.047702, 0.0166, 0.993556 )
tracks/18/type = "rotation_3d"
tracks/18/path = NodePath("Skeleton:right_fingers_head")
tracks/18/interp = 1
tracks/18/loop_wrap = true
tracks/18/imported = false
tracks/18/enabled = true
tracks/18/keys = PoolRealArray( 0, 1, -0.148856, 0.010226, -0.003183, 0.988801 )
tracks/19/type = "rotation_3d"
tracks/19/path = NodePath("Skeleton:left_clavicle")
tracks/19/interp = 1
tracks/19/loop_wrap = true
tracks/19/imported = false
tracks/19/enabled = true
tracks/19/keys = PoolRealArray( 0, 1, 0.572526, 0.453337, 0.536482, -0.42295 )
tracks/20/type = "rotation_3d"
tracks/20/path = NodePath("Skeleton:left_upper_arm")
tracks/20/interp = 1
tracks/20/loop_wrap = true
tracks/20/imported = false
tracks/20/enabled = true
tracks/20/keys = PoolRealArray( 0, 1, -0.494348, 0.048095, 0.000379, 0.867932 )
tracks/21/type = "rotation_3d"
tracks/21/path = NodePath("Skeleton:left_forearm")
tracks/21/interp = 1
tracks/21/loop_wrap = true
tracks/21/imported = false
tracks/21/enabled = true
tracks/21/keys = PoolRealArray( 0, 1, -0.089398, 0.001005, 0.032305, 0.995471 )
tracks/22/type = "rotation_3d"
tracks/22/path = NodePath("Skeleton:left_hand")
tracks/22/interp = 1
tracks/22/loop_wrap = true
tracks/22/imported = false
tracks/22/enabled = true
tracks/22/keys = PoolRealArray( 0, 1, 0.001652, 0.997143, 0.011108, -0.074699 )
tracks/23/type = "rotation_3d"
tracks/23/path = NodePath("Skeleton:left_fingers_base")
tracks/23/interp = 1
tracks/23/loop_wrap = true
tracks/23/imported = false
tracks/23/enabled = true
tracks/23/keys = PoolRealArray( 0, 1, -0.015205, 0.970173, 0.232803, 0.065848 )
tracks/24/type = "rotation_3d"
tracks/24/path = NodePath("Skeleton:left_fingers_end")
tracks/24/interp = 1
tracks/24/loop_wrap = true
tracks/24/imported = false
tracks/24/enabled = true
tracks/24/keys = PoolRealArray( 0, 1, -0.110511, 0.001542, -0.009463, 0.993829 )
tracks/25/type = "rotation_3d"
tracks/25/path = NodePath("Skeleton:left_thunb_base")
tracks/25/interp = 1
tracks/25/loop_wrap = true
tracks/25/imported = false
tracks/25/enabled = true
tracks/25/keys = PoolRealArray( 0, 1, -0.252661, 0.962792, 0.049142, 0.0823321 )
tracks/26/type = "rotation_3d"
tracks/26/path = NodePath("Skeleton:left_thumb_end")
tracks/26/interp = 1
tracks/26/loop_wrap = true
tracks/26/imported = false
tracks/26/enabled = true
tracks/26/keys = PoolRealArray( 0, 1, 0.001302, 0.002098, 0.245221, 0.969464 )
tracks/27/type = "rotation_3d"
tracks/27/path = NodePath("Skeleton:neck")
tracks/27/interp = 1
tracks/27/loop_wrap = true
tracks/27/imported = false
tracks/27/enabled = true
tracks/27/keys = PoolRealArray( 0, 1, -0.037124, -5.40001e-05, -0.000138, 0.999311 )
tracks/28/type = "rotation_3d"
tracks/28/path = NodePath("Skeleton:head")
tracks/28/interp = 1
tracks/28/loop_wrap = true
tracks/28/imported = false
tracks/28/enabled = true
tracks/28/keys = PoolRealArray( 0, 1, 0.017518, 0.000179, 0.000188, 0.999847 )