broken_seals/game/modules/planets/test_planet/dungeons
2021-04-19 10:41:41 +02:00
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1_test.tres Update the world generator module to get the generator structure rework, and broken seals module, and the engine. The constant editor crashing is fixed now, it was caused by BiomeBase, because it was inherited from a class in an another module, and apparently that doesn't work. As a bonus the editor also feels a lot snappier now. 2020-07-21 23:02:06 +02:00
dung_teleporter.gd Make the teleporter work with the dungeon even when it's noit loaded, also fixed and enablen mob spawning in the dungeon. 2020-07-23 00:12:19 +02:00
dung_teleporter.tscn Make the teleporter work with the dungeon even when it's noit loaded, also fixed and enablen mob spawning in the dungeon. 2020-07-23 00:12:19 +02:00
dungeon_l2.tres Now the dungeon can have multiple levels. 2020-07-23 19:44:15 +02:00
dungeon.gd Removed the voxelman specific code/resources from the project. 2021-04-19 10:41:41 +02:00
dungeon.tres Make the teleporter work with the dungeon even when it's noit loaded, also fixed and enablen mob spawning in the dungeon. 2020-07-23 00:12:19 +02:00
vman_dungeon.gd Removed the voxelman specific code/resources from the project. 2021-04-19 10:41:41 +02:00
vman_dungeon.tres Implement and use the voxelman blocky style dungeon. Work on proper player pacement into it (will be fixed later). Also update voxelman to get the ensure_channel_allocated method. 2020-09-05 22:38:24 +02:00