broken_seals/game/player
2020-03-30 23:18:28 +02:00
..
CameraPivot.gd
CharacterSkeletonAttachPoint.gd
CharacterSkeletonGD.gd Implemented lod for mobs. Also Updated HEADS to grab a crash fix from Voxelman, and the update to Skeleton3D from ESS. 2020-03-30 23:18:28 +02:00
DisplayEntity.gd
DisplayPlayer.gd Update to the latest ess. (Spawning rework). 2020-02-03 18:37:11 +01:00
DisplayPlayer.tscn Update to the latest ess. (Spawning rework). 2020-02-03 18:37:11 +01:00
EntityModel.gd
GUI.gd
Mob.gd Implemented lod for mobs. Also Updated HEADS to grab a crash fix from Voxelman, and the update to Skeleton3D from ESS. 2020-03-30 23:18:28 +02:00
Mob.tscn Implemented lod for mobs. Also Updated HEADS to grab a crash fix from Voxelman, and the update to Skeleton3D from ESS. 2020-03-30 23:18:28 +02:00
MobTest.gd
NamePlate.gd -CharacterSkeleton now uses _enter_tree() instead of _init() to set itself up, also it will duplicate the character material here, instead of durgin generation. This fixed a threading related crash. 2020-02-16 16:23:45 +01:00
NetworkedPlayer.gd Update to the latest ess. (Spawning rework). 2020-02-03 18:37:11 +01:00
NetworkedPlayer.tscn Implemented lod for mobs. Also Updated HEADS to grab a crash fix from Voxelman, and the update to Skeleton3D from ESS. 2020-03-30 23:18:28 +02:00
Player.gd Update to the latest ess. (Spawning rework). 2020-02-03 18:37:11 +01:00
Player.tscn Now the TurnPanel and TouchPad's size is a lot smaller, this makes tap targeting a lot simpler, and more intuitive. (Eventually I will probably go back to the original plan, revert the size but add clickthrough support.) 2020-03-25 00:53:53 +01:00
PlayerGDBase.gd
Unitframes.gd