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https://github.com/Relintai/broken_seals.git
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54 lines
1.6 KiB
GDScript
54 lines
1.6 KiB
GDScript
tool
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extends MMNode
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var NoisePerlin = preload("res://addons/mat_maker_gd/nodes/common/noise_perlin.gd")
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var image : Image
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var tex : ImageTexture
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export(Vector2) var scale : Vector2 = Vector2(4, 4)
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export(int) var iterations : int = 3
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export(float) var persistence : float = 0.5
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func get_value_for(uv : Vector2, slot_idx : int, pseed : int) -> Color:
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return NoisePerlin.perlinc(uv, scale, iterations, persistence, pseed)
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func register_methods(mm_graph_node) -> void:
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mm_graph_node.add_slot_texture(SlotTypes.SLOT_TYPE_NONE, SlotTypes.SLOT_TYPE_IMAGE, "recalculate_image", "")
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mm_graph_node.add_slot_int(SlotTypes.SLOT_TYPE_NONE, SlotTypes.SLOT_TYPE_NONE, "get_iterations", "set_iterations", "iterations")
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mm_graph_node.add_slot_float(SlotTypes.SLOT_TYPE_NONE, SlotTypes.SLOT_TYPE_NONE, "get_persistence", "set_persistence", "persistence")
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mm_graph_node.add_slot_float(SlotTypes.SLOT_TYPE_NONE, SlotTypes.SLOT_TYPE_NONE, "get_scale_x", "set_scale_x", "scale")
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mm_graph_node.add_slot_float(SlotTypes.SLOT_TYPE_NONE, SlotTypes.SLOT_TYPE_NONE, "get_scale_y", "set_scale_y", "")
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func get_iterations() -> int:
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return iterations
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func set_iterations(val : int) -> void:
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iterations = val
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emit_changed()
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func get_persistence() -> float:
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return persistence
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func set_persistence(val : float) -> void:
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persistence = val
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emit_changed()
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func get_scale_x() -> float:
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return scale.x
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func set_scale_x(val : float) -> void:
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scale.x = val
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emit_changed()
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func get_scale_y() -> float:
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return scale.y
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func set_scale_y(val : float) -> void:
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scale.y = val
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emit_changed()
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