tool extends MMNode var NoisePerlin = preload("res://addons/mat_maker_gd/nodes/common/noise_perlin.gd") var image : Image var tex : ImageTexture export(Vector2) var scale : Vector2 = Vector2(4, 4) export(int) var iterations : int = 3 export(float) var persistence : float = 0.5 func get_value_for(uv : Vector2, slot_idx : int, pseed : int) -> Color: return NoisePerlin.perlinc(uv, scale, iterations, persistence, pseed) func register_methods(mm_graph_node) -> void: mm_graph_node.add_slot_texture(SlotTypes.SLOT_TYPE_NONE, SlotTypes.SLOT_TYPE_IMAGE, "recalculate_image", "") mm_graph_node.add_slot_int(SlotTypes.SLOT_TYPE_NONE, SlotTypes.SLOT_TYPE_NONE, "get_iterations", "set_iterations", "iterations") mm_graph_node.add_slot_float(SlotTypes.SLOT_TYPE_NONE, SlotTypes.SLOT_TYPE_NONE, "get_persistence", "set_persistence", "persistence") mm_graph_node.add_slot_float(SlotTypes.SLOT_TYPE_NONE, SlotTypes.SLOT_TYPE_NONE, "get_scale_x", "set_scale_x", "scale") mm_graph_node.add_slot_float(SlotTypes.SLOT_TYPE_NONE, SlotTypes.SLOT_TYPE_NONE, "get_scale_y", "set_scale_y", "") func get_iterations() -> int: return iterations func set_iterations(val : int) -> void: iterations = val emit_changed() func get_persistence() -> float: return persistence func set_persistence(val : float) -> void: persistence = val emit_changed() func get_scale_x() -> float: return scale.x func set_scale_x(val : float) -> void: scale.x = val emit_changed() func get_scale_y() -> float: return scale.y func set_scale_y(val : float) -> void: scale.y = val emit_changed()