mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-25 01:17:10 +01:00
144 lines
4.7 KiB
GDScript
144 lines
4.7 KiB
GDScript
extends Node
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# Copyright (c) 2019-2020 Péter Magyar
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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signal setting_changed(section, key, value)
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signal settings_loaded()
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const SAVE_PATH : String = "user://settings.cfg"
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var loaded : bool = false
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var _config_file : ConfigFile = ConfigFile.new()
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var _settings : Dictionary = {
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"rendering" : {
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"viewport_scale" : ProjectSettings.get("display/window/size/viewport_scale"),
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"thread_model" : ProjectSettings.get("rendering/threads/thread_model"),
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"borderless" : ProjectSettings.get("display/window/size/borderless"),
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"fullscreen" : ProjectSettings.get("display/window/size/fullscreen"),
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"always_on_top" : ProjectSettings.get("display/window/size/always_on_top"),
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"shadows_enabled" : ProjectSettings.get("rendering/quality/shadows/enabled"),
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"use_vsync" : ProjectSettings.get("display/window/vsync/use_vsync"),
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"vsync_via_compositor" : ProjectSettings.get("display/window/vsync/vsync_via_compositor"),
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},
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"ui" : {
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"touchscreen_mode" : OS.has_touchscreen_ui_hint(),
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},
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"debug" : {
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"debug_info" : false
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}
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}
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func _ready():
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load_settings()
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var actions : Array = InputMap.get_actions()
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for action in actions:
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var acts : Array = InputMap.get_action_list(action)
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for i in range(len(acts)):
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var a = acts[i]
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if a is InputEventKey:
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var nie : BSInputEventKey = BSInputEventKey.new()
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nie.from_input_event_key(a as InputEventKey)
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acts[i] = nie
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InputMap.action_erase_event(action, a)
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InputMap.action_add_event(action, nie)
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func set_value(section, key, value) -> void:
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_settings[section][key] = value
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if has_method("set_" + section + "_" + key):
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call("set_" + section + "_" + key, value)
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save_settings()
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emit_signal("setting_changed", section, key, value)
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func get_value(section, key):
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return _settings[section][key]
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func _set_value(section, key, value) -> void:
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_settings[section][key] = value
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if has_method("set_" + section + "_" + key):
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call("set_" + section + "_" + key, value)
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func save_settings() -> void:
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for section in _settings.keys():
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for key in _settings[section]:
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_config_file.set_value(section, key, _settings[section][key])
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_config_file.save(SAVE_PATH)
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func load_settings() -> void:
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var error : int = _config_file.load(SAVE_PATH)
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if error != OK:
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# print("Failed to load the settings file! Error code %s" % error)
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return
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for section in _settings.keys():
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for key in _settings[section]:
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_set_value(section, key, _config_file.get_value(section, key, _settings[section][key]))
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loaded = true
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emit_signal("settings_loaded")
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func set_rendering_thread_model(value : int) -> void:
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ProjectSettings.set("rendering/threads/thread_model", value)
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func set_rendering_borderless(value : bool) -> void:
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ProjectSettings.set("display/window/size/borderless", value)
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OS.window_borderless = value
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func set_rendering_fullscreen(value : bool) -> void:
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ProjectSettings.set("display/window/size/fullscreen", value)
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OS.window_fullscreen = value
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func set_rendering_always_on_top(value : bool) -> void:
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ProjectSettings.set("display/window/size/always_on_top", value)
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OS.set_window_always_on_top(value)
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func set_rendering_viewport_scale(value : int) -> void:
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ProjectSettings.set("rendering/window/size/viewport_scale", value)
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var v: Vector2 = OS.get_window_size()
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v *= value * 0.01
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get_tree().get_root().size = v
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func set_rendering_shadows_enabled(value : bool) -> void:
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ProjectSettings.set("rendering/quality/shadows/enabled", value)
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func set_rendering_use_vsync(value : bool) -> void:
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ProjectSettings.set("display/window/vsync/use_vsync", value)
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OS.vsync_enabled = value
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func set_rendering_vsync_via_compositor(value : bool) -> void:
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ProjectSettings.set("display/window/vsync/vsync_via_compositor", value)
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OS.vsync_via_compositor = value
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