mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-18 01:06:47 +01:00
83 lines
2.6 KiB
GDScript
83 lines
2.6 KiB
GDScript
extends Control
|
|
class_name Menu
|
|
|
|
# Copyright (c) 2019-2021 Péter Magyar
|
|
#
|
|
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
# of this software and associated documentation files (the "Software"), to deal
|
|
# in the Software without restriction, including without limitation the rights
|
|
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
# copies of the Software, and to permit persons to whom the Software is
|
|
# furnished to do so, subject to the following conditions:
|
|
#
|
|
# The above copyright notice and this permission notice shall be included in all
|
|
# copies or substantial portions of the Software.
|
|
#
|
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
# SOFTWARE.
|
|
|
|
export(int, "Character Select", "Character Create") var start_menu : int = 0
|
|
export (NodePath) var character_selector_scene : NodePath
|
|
export (NodePath) var charcer_creation_scenes : NodePath
|
|
export (NodePath) var option_buttons_path : NodePath
|
|
|
|
enum StartMenuTypes {
|
|
CHARACTER_SELECT, CHARACTER_CREATE
|
|
}
|
|
|
|
var _menu : int = 0
|
|
var _viewport : Viewport = null
|
|
|
|
func _ready() -> void:
|
|
switch_to_menu(start_menu)
|
|
|
|
func _enter_tree() -> void:
|
|
#find the viewport
|
|
var n : Node = self
|
|
|
|
while n:
|
|
n = n.get_parent()
|
|
|
|
if n is Viewport:
|
|
_viewport = n as Viewport
|
|
_viewport.connect("gui_focus_changed", self, "_on_control_focus_changed")
|
|
break
|
|
|
|
func _exit_tree():
|
|
if _viewport:
|
|
_viewport.disconnect("gui_focus_changed", self, "_on_control_focus_changed")
|
|
|
|
_viewport = null
|
|
|
|
func _on_control_focus_changed(node : Control) -> void:
|
|
if !node:
|
|
if _menu == StartMenuTypes.CHARACTER_SELECT:
|
|
get_node(character_selector_scene).focus()
|
|
else:
|
|
get_node(character_selector_scene).focus()
|
|
|
|
func switch_to_menu(menu : int) -> void:
|
|
_menu = menu
|
|
|
|
if menu == StartMenuTypes.CHARACTER_SELECT:
|
|
get_node(character_selector_scene).show()
|
|
get_node(option_buttons_path).show()
|
|
else:
|
|
get_node(character_selector_scene).hide()
|
|
|
|
if menu == StartMenuTypes.CHARACTER_CREATE:
|
|
get_node(charcer_creation_scenes).show()
|
|
get_node(option_buttons_path).hide()
|
|
else:
|
|
get_node(charcer_creation_scenes).hide()
|
|
|
|
|
|
|
|
func _on_About_pressed() -> void:
|
|
pass # Replace with function body.
|