broken_seals/game/player
2019-12-08 19:44:08 +01:00
..
CameraPivot.gd
CharacterSkeletonAttachPoint.gd Added the MIT license text to all files, I previously marked as MIT. 2019-12-01 23:21:48 +01:00
CharacterSkeletonGD.gd Work on the style. 2019-12-07 15:54:46 +01:00
DisplayEntity.gd Added a default level override variable to the Entities autoload. Fixed a few issues with applying stats on level up. And HEADS (ESS) update. 2019-12-02 19:19:49 +01:00
DisplayPlayer.gd Added a default level override variable to the Entities autoload. Fixed a few issues with applying stats on level up. And HEADS (ESS) update. 2019-12-02 19:19:49 +01:00
DisplayPlayer.tscn
GUI.gd
Mob.gd Added a default level override variable to the Entities autoload. Fixed a few issues with applying stats on level up. And HEADS (ESS) update. 2019-12-02 19:19:49 +01:00
Mob.tscn
MobTest.gd
NamePlate.gd
NetworkedPlayer.gd Added the MIT license text to all files, I previously marked as MIT. 2019-12-01 23:21:48 +01:00
NetworkedPlayer.tscn
Player.gd Added a default level override variable to the Entities autoload. Fixed a few issues with applying stats on level up. And HEADS (ESS) update. 2019-12-02 19:19:49 +01:00
Player.tscn Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace. 2019-12-08 19:44:08 +01:00
PlayerGDBase.gd Added the MIT license text to all files, I previously marked as MIT. 2019-12-01 23:21:48 +01:00
Unitframes.gd