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editor | ||
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LICENSE.md | ||
new_resource.tres | ||
plugin.cfg | ||
plugin.gd | ||
README.md |
mat_maker_gd
My goal with this project is to take Material Maker's ( https://github.com/RodZill4/material-maker ) code, and make it an in-godot texture/image generator.
If it turns out well I'll probably turn it into a c++ engine module eventually.