mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
116 lines
3.6 KiB
GDScript
116 lines
3.6 KiB
GDScript
extends UnitFrame
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# Copyright (c) 2019 Péter Magyar
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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export (PackedScene) var aura_entry_scene : PackedScene
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export (NodePath) var name_text_path : NodePath
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export (NodePath) var health_range_path : NodePath
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export (NodePath) var health_text_path : NodePath
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export (NodePath) var aura_grid_path : NodePath
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var _name_text : Label
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var _health_range : Range
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var _health_text : Label
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var _aura_grid : GridContainer
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var _player : Entity
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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_name_text = get_node(name_text_path) as Label
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_health_range = get_node(health_range_path) as Range
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_health_text = get_node(health_text_path) as Label
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_aura_grid = get_node(aura_grid_path) as GridContainer
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func set_player(p_player : Entity) -> void:
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if not _player == null and is_instance_valid(_player):
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_player.get_health().disconnect("c_changed", self, "_on_player_health_changed")
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_player.disconnect("caura_added", self, "on_caura_added")
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_player.disconnect("caura_removed", self, "on_caura_removed")
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_player.disconnect("cdied", self, "cdied")
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for a in _aura_grid.get_children():
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_aura_grid.remove_child(a)
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a.queue_free();
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_player = null
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set_process(false)
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if p_player == null:
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hide()
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return
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_player = p_player
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for index in range(_player.cget_aura_count()):
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var aura : AuraData = _player.cget_aura(index)
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on_caura_added(aura)
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_player.connect("caura_added", self, "on_caura_added")
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_player.connect("caura_removed", self, "on_caura_removed")
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_player.connect("cdied", self, "cdied")
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var health = _player.get_health()
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_on_player_health_changed(health)
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health.connect("c_changed", self, "_on_player_health_changed")
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_name_text.text = _player.centity_name
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set_process(true)
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show()
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func on_caura_added(aura_data : AuraData) -> void:
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var created_node : Node = aura_entry_scene.instance()
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_aura_grid.add_child(created_node)
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created_node.owner = _aura_grid
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created_node.set_aura_data(aura_data)
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func on_caura_removed(aura_data : AuraData) -> void:
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for bn in _aura_grid.get_children():
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if bn.get_aura_data() == aura_data:
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_aura_grid.remove_child(bn)
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bn.queue_free()
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return
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func _on_player_health_changed(health : Stat) -> void:
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if health.cmax == 0:
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_health_range.min_value = 0
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_health_range.max_value = 1
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_health_range.value = 0
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_health_text.text = ""
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return
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_health_range.min_value = 0
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_health_range.max_value = health.cmax
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_health_range.value = health.ccurrent
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_health_text.text = str(health.ccurrent) + "/" + str(health.cmax)
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func cdied(entity : Entity) -> void:
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set_player(null)
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