broken_seals/game/data/materials
2019-12-08 19:44:08 +01:00
..
1_standard_material.tres Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace. 2019-12-08 19:44:08 +01:00
2_simple_particle_billboard.tres Converted most of the SpatialMaterials to ShaderMaterial. 2019-12-03 16:33:46 +01:00
character_mat..tres Replaced the white character textures with actual textures from open game art. 2019-11-21 00:10:56 +01:00
character_mat.tres_off Data part 2. 2019-11-20 13:55:27 +01:00
Character.material Now the characters and terrarin use the same material, and shader. 2019-12-03 15:22:45 +01:00
spatial_voxelman_mat.tres Replaced the white character textures with actual textures from open game art. 2019-11-21 00:10:56 +01:00
voxelman2.tres Replaced the white character textures with actual textures from open game art. 2019-11-21 00:10:56 +01:00
voxelman_shader.tres_off Data part 2. 2019-11-20 13:55:27 +01:00
voxelman.tres Replaced the white character textures with actual textures from open game art. 2019-11-21 00:10:56 +01:00
voxelman.tres_off Data part 2. 2019-11-20 13:55:27 +01:00
world_material.tres Converted most of the SpatialMaterials to ShaderMaterial. 2019-12-03 16:33:46 +01:00