broken_seals/game/autoload/WorldNumbers.gd

39 lines
1.2 KiB
GDScript

extends Node
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
export(PackedScene) var number_scene
func damage(entity_position : Vector3, entity_height : float, value : int, crit : bool) -> void:
var scene : Node = number_scene.instance()
add_child(scene)
scene.owner = self
entity_position.y += entity_height + (0.2 * randf())
entity_position.x += entity_height * 0.4 - entity_height * 0.8 * randf()
entity_position.z += entity_height * 0.4 - entity_height * 0.8 * randf()
scene.damage(entity_position, value, crit)
func heal(entity_position : Vector3, entity_height : float, value : int, crit : bool) -> void:
var scene : Node = number_scene.instance()
add_child(scene)
scene.owner = self
randomize()
entity_position.y += entity_height + (0.3 * randf())
entity_position.x += entity_height * 0.4 - entity_height * 0.8 * randf()
entity_position.z += entity_height * 0.4 - entity_height * 0.8 * randf()
scene.heal(entity_position, value, crit)
func clear() -> void:
for child in get_children():
child.queue_free()