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dirt_albedo.png
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Work on the procedurally generated textures.
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2020-02-09 18:48:28 +01:00 |
dirt_albedo.png.import
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Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2.
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2019-12-23 22:45:29 +01:00 |
dirt.ptex
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Work on the procedurally generated textures.
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2020-02-09 18:48:28 +01:00 |
grass_mossy_albedo.png
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Went back to using the voxel textures I created, but set them to be 256x256.
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2020-02-15 15:42:40 +01:00 |
grass_mossy_albedo.png.import
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Went back to using the voxel textures I created, but set them to be 256x256.
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2020-02-15 15:42:40 +01:00 |
grass_mossy.ptex
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Went back to using the voxel textures I created, but set them to be 256x256.
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2020-02-15 15:42:40 +01:00 |
grass.ptex
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Went back to using the voxel textures I created, but set them to be 256x256.
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2020-02-15 15:42:40 +01:00 |
Ground03_col2.png
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Work on the style. Now the transvoxel mesher will scale the textures (like standard terrarin engines). Update to HEADS.
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2020-01-14 23:15:46 +01:00 |
Ground03_col2.png.import
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Work on the style. Now the transvoxel mesher will scale the textures (like standard terrarin engines). Update to HEADS.
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2020-01-14 23:15:46 +01:00 |
Ground03_col.png
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Started reworking the graphics to a more usual colorful painterly style, because after lots of experimenting now I think that is the only style that will support the gameplay I want to create. The textures I added are from cc0textures.com. Will add proper attributions when everything settles.
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2020-01-12 14:33:17 +01:00 |
Ground03_col.png.import
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Started reworking the graphics to a more usual colorful painterly style, because after lots of experimenting now I think that is the only style that will support the gameplay I want to create. The textures I added are from cc0textures.com. Will add proper attributions when everything settles.
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2020-01-12 14:33:17 +01:00 |
Rock24_col2.png
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Work on the style. Now the transvoxel mesher will scale the textures (like standard terrarin engines). Update to HEADS.
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2020-01-14 23:15:46 +01:00 |
Rock24_col2.png.import
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Work on the style. Now the transvoxel mesher will scale the textures (like standard terrarin engines). Update to HEADS.
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2020-01-14 23:15:46 +01:00 |
Rock24_col.png
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Started reworking the graphics to a more usual colorful painterly style, because after lots of experimenting now I think that is the only style that will support the gameplay I want to create. The textures I added are from cc0textures.com. Will add proper attributions when everything settles.
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2020-01-12 14:33:17 +01:00 |
Rock24_col.png.import
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Started reworking the graphics to a more usual colorful painterly style, because after lots of experimenting now I think that is the only style that will support the gameplay I want to create. The textures I added are from cc0textures.com. Will add proper attributions when everything settles.
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2020-01-12 14:33:17 +01:00 |
stone_1_albedo.png
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Went back to using the voxel textures I created, but set them to be 256x256.
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2020-02-15 15:42:40 +01:00 |
stone_1_albedo.png.import
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Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace.
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2019-12-08 19:44:08 +01:00 |
stone_1_readme.txt
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Update the license for 2020.
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2020-01-31 20:01:34 +01:00 |
stone_1.ptex
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Went back to using the voxel textures I created, but set them to be 256x256.
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2020-02-15 15:42:40 +01:00 |
stone_dungeon_1_albedo.png
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Work on the procedurally generated textures.
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2020-02-09 18:48:28 +01:00 |
stone_dungeon_1_albedo.png.import
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Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace.
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2019-12-08 19:44:08 +01:00 |
stone_dungeon_1.ptex
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Work on the procedurally generated textures.
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2020-02-09 18:48:28 +01:00 |
test_brick_albedo.png
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Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2.
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2019-12-23 22:45:29 +01:00 |
test_brick_albedo.png.import
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Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace.
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2019-12-08 19:44:08 +01:00 |
test_brick.ptex
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Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2.
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2019-12-23 22:45:29 +01:00 |
test.png.import
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