broken_seals/game/scripts/auras/SpellDamageModAura.gd

15 lines
313 B
GDScript

extends "aura_script.gd"
export(String) var spell_name : String
export(float) var mod_value : float
func _sapply_passives_damage_deal(data : SpellDamageInfo):
var spell : Spell = data.spell_source_get()
if !spell:
return
if spell.get_name() == spell_name:
data.damage *= (100.0 + mod_value) / 100.0