.. |
about
|
Small improvements, and the implementation now also supports the File tag.
|
2020-07-11 14:32:06 +02:00 |
actionbars
|
Implement keybindings.
|
2020-07-31 01:15:13 +02:00 |
auraframe
|
Update ESS to get the clientside notification api changes.
|
2020-04-28 11:46:56 +02:00 |
autoload
|
Added chunk spawn range, and chunk lod falloff (this is where lod level 0 changes to lod level 1) to the settings, and increased spawn height so mountains are not cut off anymore, and a few small tweaks. Also updated Voxelman to get the lod falloff property.
|
2020-08-03 19:13:17 +02:00 |
bags
|
Update signal handler arguments.
|
2020-07-27 22:56:07 +02:00 |
buttons
|
Update ProfileManager call.
|
2020-06-13 15:36:21 +02:00 |
castbar
|
Reworked castbar, now it will always be properly centered.
|
2020-06-15 17:49:14 +02:00 |
crafting
|
Update the license for 2020.
|
2020-01-31 20:01:34 +01:00 |
debug
|
Moved the fonts out from data.
|
2020-04-26 13:32:24 +02:00 |
errorframe
|
The ui.
|
2019-11-20 14:30:34 +01:00 |
icons
|
Revert the editor to an earlier commit as the exports doesn't seem to work for me on head, and converted the icons from svg to png.
|
2020-07-31 02:12:23 +02:00 |
ingame_menu
|
Added AdaptiveTheme, it modifies the margins in the ui's theme. Removed AdaptiveButton.
|
2020-06-15 19:27:49 +02:00 |
keybinds
|
Revert the editor to an earlier commit as the exports doesn't seem to work for me on head, and converted the icons from svg to png.
|
2020-07-31 02:12:23 +02:00 |
login
|
The ui.
|
2019-11-20 14:30:34 +01:00 |
loot_window
|
Update ESS to the latest, to get all the Entity method renames.
|
2020-04-28 19:09:06 +02:00 |
map
|
The ui.
|
2019-11-20 14:30:34 +01:00 |
menu
|
Moved around a few folders.
|
2020-04-26 10:10:07 +02:00 |
minimap
|
The ui.
|
2019-11-20 14:30:34 +01:00 |
nameplates
|
Fix initial value for the nameplates.
|
2020-06-15 15:10:10 +02:00 |
numbers
|
Moved the fonts out from data.
|
2020-04-26 13:32:24 +02:00 |
options
|
Added chunk spawn range, and chunk lod falloff (this is where lod level 0 changes to lod level 1) to the settings, and increased spawn height so mountains are not cut off anymore, and a few small tweaks. Also updated Voxelman to get the lod falloff property.
|
2020-08-03 19:13:17 +02:00 |
player_ui
|
The inventory window is now a bit smaller.
|
2020-08-03 13:34:29 +02:00 |
register
|
The ui.
|
2019-11-20 14:30:34 +01:00 |
spellbook
|
Update to the latest ESS, to get the description/translation api changes.
|
2020-02-26 17:26:07 +01:00 |
starmap
|
The ui.
|
2019-11-20 14:30:34 +01:00 |
talents
|
Update the talent window to use the new class interfaces.
|
2020-07-25 23:26:22 +02:00 |
theme
|
Added chunk spawn range, and chunk lod falloff (this is where lod level 0 changes to lod level 1) to the settings, and increased spawn height so mountains are not cut off anymore, and a few small tweaks. Also updated Voxelman to get the lod falloff property.
|
2020-08-03 19:13:17 +02:00 |
touch_pad
|
Fix turn panel.
|
2020-04-26 00:57:32 +02:00 |
unitframes
|
The target unit frame will now show the target's level.
|
2020-08-03 21:58:38 +02:00 |
windows
|
Now closing windows will properly reset their opener toggles.
|
2020-07-27 22:52:58 +02:00 |