broken_seals/game/player
Relintai 6ef0a84fbe Renamed the data directory into modules. 2020-04-26 13:36:10 +02:00
..
camera Moved the camera out of data. 2020-04-26 11:26:42 +02:00
Body.gd Moved the camera out of data. 2020-04-26 11:26:42 +02:00
CameraPivot.gd
CharacterSkeletonAttachPoint.gd
CharacterSkeletonGD.gd Now entities create their own bodies when they are missing. Also update ESS to the latest to get the body-related changes. 2020-04-24 13:48:54 +02:00
DisplayPlayer.gd
DisplayPlayer.tscn Renamed the data directory into modules. 2020-04-26 13:36:10 +02:00
EntityModel.gd
GUI.gd Now the player ui and the nameplates are dynamically allocated aswell. 2020-04-24 14:32:04 +02:00
Mob.gd Removed the Mob, Player and NetworkedPlayer scenes. 2020-04-24 14:41:31 +02:00
MobTest.gd
NamePlate.gd Update HEADS to get the customizable stats for ESS. 2020-04-25 21:41:42 +02:00
NetworkedPlayer.gd Mob and NetworkedPlayer now also uses the body script and fixed a nullreference error. Also updated HEADS to get a fix for Voxelman. 2020-04-24 09:19:41 +02:00
Player.gd Moved movement handling code from Player.gd to a new gdscript that is on the player's body. Also update everything to the latest to grab the changes to ESS. 2020-04-24 00:49:51 +02:00
PlayerGDBase.gd Update HEADS to get the new ESS changes. Because of these changes the Entities autoload is now removed, it's code/functionality has been brought into a new bs_entity_spawner resource. 2020-04-18 14:35:28 +02:00
Unitframes.gd
bs_entity_spawner.gd Removed the Mob, Player and NetworkedPlayer scenes. 2020-04-24 14:41:31 +02:00
bs_entity_spawner.tres Removed the Mob, Player and NetworkedPlayer scenes. 2020-04-24 14:41:31 +02:00