broken_seals/game/modules/species/Human/models/HumanFemale.tscn

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://player/Body.gd" type="Script" id=1]
[ext_resource path="res://modules/species/Human/models/armature_model_orig_v2.tscn" type="PackedScene" id=2]
[sub_resource type="CapsuleShape" id=1]
radius = 0.266582
height = 0.927641
[sub_resource type="BoxShape" id=2]
extents = Vector3( 0.216228, 0.0681041, 0.183397 )
[node name="HumanFemale" type="KinematicBody"]
script = ExtResource( 1 )
model_path = NodePath("../HumanFemale/Rotation_Helper/Model")
character_skeleton_path = NodePath("../HumanFemale/Rotation_Helper/Model/character")
[node name="Body_CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.73, 0 )
shape = SubResource( 1 )
[node name="Feet_CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0 )
shape = SubResource( 2 )
[node name="Rotation_Helper" type="Spatial" parent="."]
transform = Transform( -1, 0, -3.25841e-07, 0, 1, 0, 3.25841e-07, 0, -1, 0, 0, 0 )
[node name="Model" type="Spatial" parent="Rotation_Helper"]
[node name="character" parent="Rotation_Helper/Model" instance=ExtResource( 2 )]
mesh_instance_path = NodePath("../../../../HumanFemale/Rotation_Helper/Model/character/armature/Armature/Skeleton/MeshInstance")
skeleton_path = NodePath("../../../../HumanFemale/Rotation_Helper/Model/character/armature/Armature/Skeleton")
left_hand_attach_point_path = NodePath("../../../../HumanFemale/Rotation_Helper/Model/character/armature/Armature/Skeleton/LeftHandAttachment/LeftHandAP")
right_hand_attach_point_path = NodePath("../../../../HumanFemale/Rotation_Helper/Model/character/armature/Armature/Skeleton/RightHandAttachment/RightHandAP")
torso_attach_point_path = NodePath("../../../../HumanFemale/Rotation_Helper/Model/character/armature/Armature/Skeleton/NeckAttachment/TorsoAP")
root_attach_point_path = NodePath("../../../../HumanFemale/Rotation_Helper/Model/character/armature/Armature/Skeleton/RootAttachment/RootAP")