[gd_scene load_steps=5 format=2] [ext_resource path="res://player/Body.gd" type="Script" id=1] [ext_resource path="res://modules/species/Human/models/armature_model_orig_v2.tscn" type="PackedScene" id=2] [sub_resource type="CapsuleShape" id=1] radius = 0.266582 height = 0.927641 [sub_resource type="BoxShape" id=2] extents = Vector3( 0.216228, 0.0681041, 0.183397 ) [node name="HumanFemale" type="KinematicBody"] script = ExtResource( 1 ) model_path = NodePath("../HumanFemale/Rotation_Helper/Model") character_skeleton_path = NodePath("../HumanFemale/Rotation_Helper/Model/character") [node name="Body_CollisionShape" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.73, 0 ) shape = SubResource( 1 ) [node name="Feet_CollisionShape" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0 ) shape = SubResource( 2 ) [node name="Rotation_Helper" type="Spatial" parent="."] transform = Transform( -1, 0, -3.25841e-07, 0, 1, 0, 3.25841e-07, 0, -1, 0, 0, 0 ) [node name="Model" type="Spatial" parent="Rotation_Helper"] [node name="character" parent="Rotation_Helper/Model" instance=ExtResource( 2 )] mesh_instance_path = NodePath("../../../../HumanFemale/Rotation_Helper/Model/character/armature/Armature/Skeleton/MeshInstance") skeleton_path = NodePath("../../../../HumanFemale/Rotation_Helper/Model/character/armature/Armature/Skeleton") left_hand_attach_point_path = NodePath("../../../../HumanFemale/Rotation_Helper/Model/character/armature/Armature/Skeleton/LeftHandAttachment/LeftHandAP") right_hand_attach_point_path = NodePath("../../../../HumanFemale/Rotation_Helper/Model/character/armature/Armature/Skeleton/RightHandAttachment/RightHandAP") torso_attach_point_path = NodePath("../../../../HumanFemale/Rotation_Helper/Model/character/armature/Armature/Skeleton/NeckAttachment/TorsoAP") root_attach_point_path = NodePath("../../../../HumanFemale/Rotation_Helper/Model/character/armature/Armature/Skeleton/RootAttachment/RootAP")