mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
97 lines
2.7 KiB
GDScript
97 lines
2.7 KiB
GDScript
tool
|
|
extends EditorPlugin
|
|
|
|
func _enter_tree():
|
|
add_tool_menu_item("Convert Scripts to Cpp", self, "on_convert_script_menu_clicked")
|
|
#add_tool_menu_item("Convert Scenes to Cpp", self, "on_convert_scene_menu_clicked")
|
|
|
|
func _exit_tree():
|
|
remove_tool_menu_item("Convert Scripts to Cpp")
|
|
#remove_tool_menu_item("Convert Scenes to Cpp")
|
|
|
|
func on_convert_script_menu_clicked(val) -> void:
|
|
var GDSParser = load("res://addons/gdc_converter/gdsparser.gd")
|
|
var parser = GDSParser.new()
|
|
|
|
var dir = Directory.new()
|
|
var dir_name = get_editor_interface().get_selected_path()
|
|
if dir.open(dir_name) == OK:
|
|
dir.list_dir_begin()
|
|
var file_name = dir.get_next()
|
|
while file_name != "":
|
|
|
|
if !dir.current_is_dir():
|
|
if file_name.get_extension() == "gd":
|
|
parser.process_file(dir_name + file_name)
|
|
|
|
file_name = dir.get_next()
|
|
|
|
func on_convert_scene_menu_clicked(val) -> void:
|
|
#var GDSParser = load("res://addons/gdc_converter/gdsparser.gd")
|
|
#var parser = GDSParser.new()
|
|
|
|
var dir = Directory.new()
|
|
var dir_name = get_editor_interface().get_selected_path()
|
|
if dir.open(dir_name) == OK:
|
|
dir.list_dir_begin()
|
|
var file_name = dir.get_next()
|
|
while file_name != "":
|
|
|
|
if !dir.current_is_dir():
|
|
if file_name.get_extension() == "gd":
|
|
process_file(dir_name + file_name)
|
|
|
|
file_name = dir.get_next()
|
|
|
|
class GDSSceneParser:
|
|
var root : String
|
|
|
|
func parse(contents : String, file_name : String) -> void:
|
|
#root = GDSScope.new()
|
|
#root.raw_scope_data = file_name
|
|
# root.scope_data = file_name.get_file().trim_suffix(".gd")
|
|
# root.camel_case_scope_data()
|
|
# var c : PoolStringArray = split_preprocess_content(contents)
|
|
# root.parse(c)
|
|
pass
|
|
|
|
|
|
func _to_string():
|
|
return str(root)
|
|
|
|
func get_cpp_impl_string(file_name : String) -> String:
|
|
var include_name : String = file_name.get_file()
|
|
include_name = include_name.to_lower()
|
|
include_name = include_name.trim_suffix(".gd")
|
|
include_name += ".h"
|
|
|
|
var s : String = "\n"
|
|
s += "#include \"" + include_name + "\"\n"
|
|
s += "\n\n"
|
|
|
|
#s += root.get_cpp_impl_string()
|
|
|
|
s += "\n\n"
|
|
|
|
return s
|
|
|
|
func process_file(file_name : String) -> void:
|
|
var file : File = File.new()
|
|
file.open(file_name, File.READ)
|
|
var contents : String = file.get_as_text()
|
|
file.close()
|
|
|
|
var parser : GDSSceneParser = GDSSceneParser.new()
|
|
parser.parse(contents, file_name)
|
|
|
|
var save_base_file_path : String = file_name.get_base_dir()
|
|
var save_base_file_name : String = file_name.get_file().to_lower().trim_suffix(".gd")
|
|
|
|
var impl_file : String = save_base_file_path + "/" + save_base_file_name + ".cpp"
|
|
|
|
#var impl_data : String = parser.get_cpp_impl_string(file_name)
|
|
|
|
#file.open(impl_file, File.WRITE)
|
|
#file.store_string(impl_data)
|
|
#file.close()
|