broken_seals/game/player
2022-06-11 18:15:31 +02:00
..
camera
Body.gd Increase raycast height more, just in case. 2022-03-08 18:19:14 +01:00
bs_entity_spawner.gd Removed the gdscript logger singleton and moved to the new engine logger. 2022-06-11 18:15:31 +02:00
bs_entity_spawner.tscn
CameraPivot.gd
CharacterSkeletonAttachPoint.gd
CharacterSkeletonGD.gd Updated the engine. I removed TMeshInstance. 2022-03-20 14:16:46 +01:00
CharacterSkeletonMeshJob.gd Disable octahedral compression for the generated skinned meshes, as they don't work well on dome gpus. Later I'll add a setting for it. 2022-03-24 21:58:15 +01:00
CharacterSkeletonMeshJobSimple.gd Started work on a character editor scene. 2022-03-27 12:37:59 +02:00
DisplayPlayer.gd
DisplayPlayer.tscn Moved the human model. 2022-02-12 18:50:03 +01:00
EntityModel.gd
GUI.gd
Mob.gd
MobTest.gd
NamePlate.gd
NetworkedPlayer.gd
Player.gd
PlayerGDBase.gd
Unitframes.gd