.. |
dirt_albedo.png
|
More work on the style/textures.
|
2020-01-09 23:28:34 +01:00 |
dirt_albedo.png.import
|
Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2.
|
2019-12-23 22:45:29 +01:00 |
dirt.ptex
|
More work on the style/textures.
|
2020-01-09 23:28:34 +01:00 |
grass_albedo.png
|
More work on the style/textures.
|
2020-01-09 23:28:34 +01:00 |
grass_albedo.png.import
|
Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2.
|
2019-12-23 22:45:29 +01:00 |
grass.ptex
|
More work on the style/textures.
|
2020-01-09 23:28:34 +01:00 |
Ground03_col2.png
|
Work on the style. Now the transvoxel mesher will scale the textures (like standard terrarin engines). Update to HEADS.
|
2020-01-14 23:15:46 +01:00 |
Ground03_col2.png.import
|
Work on the style. Now the transvoxel mesher will scale the textures (like standard terrarin engines). Update to HEADS.
|
2020-01-14 23:15:46 +01:00 |
Ground03_col.png
|
Started reworking the graphics to a more usual colorful painterly style, because after lots of experimenting now I think that is the only style that will support the gameplay I want to create. The textures I added are from cc0textures.com. Will add proper attributions when everything settles.
|
2020-01-12 14:33:17 +01:00 |
Ground03_col.png.import
|
Started reworking the graphics to a more usual colorful painterly style, because after lots of experimenting now I think that is the only style that will support the gameplay I want to create. The textures I added are from cc0textures.com. Will add proper attributions when everything settles.
|
2020-01-12 14:33:17 +01:00 |
Rock24_col2.png
|
Work on the style. Now the transvoxel mesher will scale the textures (like standard terrarin engines). Update to HEADS.
|
2020-01-14 23:15:46 +01:00 |
Rock24_col2.png.import
|
Work on the style. Now the transvoxel mesher will scale the textures (like standard terrarin engines). Update to HEADS.
|
2020-01-14 23:15:46 +01:00 |
Rock24_col.png
|
Started reworking the graphics to a more usual colorful painterly style, because after lots of experimenting now I think that is the only style that will support the gameplay I want to create. The textures I added are from cc0textures.com. Will add proper attributions when everything settles.
|
2020-01-12 14:33:17 +01:00 |
Rock24_col.png.import
|
Started reworking the graphics to a more usual colorful painterly style, because after lots of experimenting now I think that is the only style that will support the gameplay I want to create. The textures I added are from cc0textures.com. Will add proper attributions when everything settles.
|
2020-01-12 14:33:17 +01:00 |
stone_1_albedo.png
|
More work on the style/textures.
|
2020-01-09 23:28:34 +01:00 |
stone_1_albedo.png.import
|
Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace.
|
2019-12-08 19:44:08 +01:00 |
stone_1_readme.txt
|
Changed the license to MIT.
|
2019-12-22 19:20:38 +01:00 |
stone_1.ptex
|
More work on the style/textures.
|
2020-01-09 23:28:34 +01:00 |
stone_dungeon_1_albedo.png
|
More work on the style/textures.
|
2020-01-09 23:28:34 +01:00 |
stone_dungeon_1_albedo.png.import
|
Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace.
|
2019-12-08 19:44:08 +01:00 |
stone_dungeon_1.ptex
|
More work on the style/textures.
|
2020-01-09 23:28:34 +01:00 |
test_brick_albedo.png
|
Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2.
|
2019-12-23 22:45:29 +01:00 |
test_brick_albedo.png.import
|
Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace.
|
2019-12-08 19:44:08 +01:00 |
test_brick.ptex
|
Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2.
|
2019-12-23 22:45:29 +01:00 |
test.png.import
|
Now the characters and terrarin use the same material, and shader.
|
2019-12-03 15:22:45 +01:00 |