broken_seals/game/player
2020-04-18 21:27:22 +02:00
..
bs_entity_spawner.gd Update HEADS to grab the profile defaults fix from ESS. 2020-04-18 21:27:22 +02:00
bs_entity_spawner.tres Update HEADS to get the new ESS changes. Because of these changes the Entities autoload is now removed, it's code/functionality has been brought into a new bs_entity_spawner resource. 2020-04-18 14:35:28 +02:00
CameraPivot.gd
CharacterSkeletonAttachPoint.gd
CharacterSkeletonGD.gd Implemented lod for mobs. Also Updated HEADS to grab a crash fix from Voxelman, and the update to Skeleton3D from ESS. 2020-03-30 23:18:28 +02:00
DisplayEntity.gd
DisplayPlayer.gd
DisplayPlayer.tscn Update all modules. 2020-04-09 16:12:02 +02:00
EntityModel.gd
GUI.gd
Mob.gd Update HEADS, mainly to grab the latest ESS changes. 2020-04-14 17:04:59 +02:00
Mob.tscn Implemented lod for mobs. Also Updated HEADS to grab a crash fix from Voxelman, and the update to Skeleton3D from ESS. 2020-03-30 23:18:28 +02:00
MobTest.gd
NamePlate.gd
NetworkedPlayer.gd
NetworkedPlayer.tscn Implemented lod for mobs. Also Updated HEADS to grab a crash fix from Voxelman, and the update to Skeleton3D from ESS. 2020-03-30 23:18:28 +02:00
Player.gd
Player.tscn Now the TurnPanel and TouchPad's size is a lot smaller, this makes tap targeting a lot simpler, and more intuitive. (Eventually I will probably go back to the original plan, revert the size but add clickthrough support.) 2020-03-25 00:53:53 +01:00
PlayerGDBase.gd Update HEADS to get the new ESS changes. Because of these changes the Entities autoload is now removed, it's code/functionality has been brought into a new bs_entity_spawner resource. 2020-04-18 14:35:28 +02:00
Unitframes.gd