broken_seals/game/models/entities/boar/leg_front.tres

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[gd_resource type="MeshDataResource" format=2]
[resource]
array = [ PoolVector3Array( -0.0519873, -0.132857, 0.0975, -0.0457141, 0.507143, 0.05, 0.0542858, 0.507143, 0.05, 0.000662534, -0.132857, 0.0975, -0.0519873, -0.162857, -0.0975, -0.0457141, 0.507143, -0.05, 0.0542858, 0.507143, -0.05, 0.000662534, -0.162857, -0.0975, -0.0457141, 0.507143, 0.05, 0.0542858, 0.507143, 0.05, 0.0542858, 0.507143, 0.05, -0.0457141, 0.507143, -0.05, 0.0542858, 0.507143, -0.05, 0.0542858, 0.507143, -0.05 ), PoolVector3Array( 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1 ), null, null, PoolVector2Array( 0.514753, 0.431843, 0.522246, 0.0257371, 0.588295, 0.0192308, 0.549527, 0.428417, 0.513723, 0.556565, 0.51436, 0.980769, 0.580409, 0.974263, 0.548497, 0.553139, 0.0924268, 0.441629, 0.97384, 0.354798, 0.0272252, 0.438448, 0.0818682, 0.5051, 0.983333, 0.416299, 0.0166667, 0.501919 ), null, null, null, PoolIntArray( 0, 1, 2, 2, 3, 0, 4, 6, 5, 4, 7, 6, 3, 9, 12, 12, 7, 3, 0, 11, 8, 0, 4, 11, 8, 11, 13, 13, 10, 8, 0, 7, 4, 0, 3, 7 ) ]
aabb = AABB( -0.0519873, -0.162857, 0, 0.106273, 0.67, 0 )
seams = PoolIntArray( 2, 6, 2, 3, 6, 7, 4, 5, 0, 1, 5, 6, 1, 2 )