mirror of
https://github.com/Relintai/broken_seals.git
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244 lines
20 KiB
Plaintext
244 lines
20 KiB
Plaintext
[gd_resource type="ProceduralAnimation" load_steps=2 format=2]
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[ext_resource path="res://modules/species/Human/models/animations.tres" type="Animation" id=1]
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[resource]
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length = 0.8
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loop = true
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tracks/2/type = "transform"
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tracks/7/type = "transform"
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tracks/10/type = "transform"
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tracks/10/path = NodePath("Armature/Skeleton:right_hand")
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tracks/10/interp = 1
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tracks/10/loop_wrap = true
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tracks/10/imported = false
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tracks/11/type = "transform"
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tracks/12/type = "transform"
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tracks/13/type = "transform"
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tracks/13/path = NodePath("Armature/Skeleton:right_clavicle")
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tracks/16/type = "transform"
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tracks/17/type = "transform"
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tracks/18/type = "transform"
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tracks/19/type = "transform"
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tracks/19/path = NodePath("Armature/Skeleton:left_forearm")
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tracks/19/keys = PoolRealArray( 0, 1, 2.98023e-08, 1.19209e-07, 0, 0.158248, -0.122988, -0.747231, 0.633622, 0.999999, 1, 1, 0.17, 1, 0, 5.96046e-08, 0, 0.00945069, -0.0634964, -0.75789, 0.649216, 0.999999, 1, 1, 0.4, 1, 5.96046e-08, -5.96046e-08, 5.96046e-08, -0.16308, -0.213821, -0.791654, 0.548607, 1, 1, 1, 0.57, 1, 0, 0, -4.65661e-10, -0.311898, -0.0446277, -0.782128, 0.537591, 0.999999, 1, 1, 0.8, 1, 2.98023e-08, 1.19209e-07, 0, 0.158248, -0.122988, -0.747231, 0.633622, 0.999999, 1, 1 )
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tracks/20/type = "transform"
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tracks/20/path = NodePath("Armature/Skeleton:left_upper_arm")
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tracks/20/interp = 1
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tracks/20/loop_wrap = true
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tracks/20/imported = false
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tracks/20/enabled = true
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tracks/20/keys = PoolRealArray( 0, 1, 1.49012e-08, 0, -1.19675e-07, -0.50911, 0.126456, -0.161028, 0.835994, 1, 1, 1, 0.17, 1, 5.96046e-08, 2.23517e-08, 1.18744e-07, -0.561943, -0.202035, -0.131374, 0.791292, 1, 1, 1, 0.4, 1, -1.49012e-08, 0, -4.65661e-10, -0.567116, 0.107917, 0.08244, 0.812365, 1, 1, 1, 0.57, 1, -1.49012e-08, 7.45058e-09, -1.19675e-07, -0.461469, 0.178002, 0.394768, 0.774287, 1, 1, 1, 0.8, 1, 1.49012e-08, 0, -1.19675e-07, -0.50911, 0.126456, -0.161028, 0.835994, 1, 1, 1 )
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tracks/21/type = "transform"
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tracks/21/path = NodePath("Armature/Skeleton:left_clavicle")
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tracks/21/interp = 1
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tracks/21/loop_wrap = true
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tracks/21/imported = false
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tracks/21/enabled = true
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tracks/21/keys = PoolRealArray( 0, 1, -1.49012e-08, 4.47035e-08, -2.38419e-07, 0.00304353, 0.00787139, -0.0349838, 0.999352, 1, 1, 1, 0.17, 1, -2.98023e-08, 2.98023e-08, 0, 0.0565844, 0.0223181, -0.092321, 0.99387, 1, 1, 1, 0.4, 1, 2.8871e-08, -1.49012e-08, 0, 0.0451783, 0.00346176, 0.0220927, 0.998729, 1, 1, 1, 0.57, 1, 8.801e-08, 1.49012e-08, 3.57628e-07, 0.0131057, -0.0222114, 0.0524224, 0.998292, 1, 1, 1, 0.8, 1, -1.49012e-08, 4.47035e-08, -2.38419e-07, 0.00304353, 0.00787139, -0.0349838, 0.999352, 1, 1, 1 )
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tracks/22/type = "transform"
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tracks/22/path = NodePath("Armature/Skeleton:head")
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tracks/22/interp = 1
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tracks/22/loop_wrap = true
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tracks/22/imported = false
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tracks/22/enabled = true
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tracks/22/keys = PoolRealArray( 0, 1, 1.04956e-09, 1.19209e-07, 1.49012e-08, -0.0165016, 0.0194742, -0.0372374, 0.99898, 1, 1, 1, 0.17, 1, -3.72529e-09, 0, 0, -0.0165016, 0.0194744, -0.0372374, 0.99898, 1, 1, 1, 0.4, 1, 0, 0, -2.98023e-08, -0.0165016, 0.0194744, -0.0372374, 0.99898, 1, 1, 1, 0.57, 1, -1.86265e-09, 0, 0, -0.0165016, 0.0194744, -0.0372374, 0.99898, 1, 1, 1, 0.8, 1, 1.04956e-09, 1.19209e-07, 1.49012e-08, -0.0165016, 0.0194742, -0.0372374, 0.99898, 1, 1, 1 )
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tracks/23/type = "transform"
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tracks/23/path = NodePath("Armature/Skeleton:neck")
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tracks/23/interp = 1
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tracks/23/loop_wrap = true
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tracks/23/imported = false
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tracks/23/enabled = true
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tracks/23/keys = PoolRealArray( 0, 1, -1.22236e-09, 1.04308e-07, -1.49012e-08, -1.11759e-08, 4.40196e-10, 2.50566e-10, 1, 1, 1, 1, 0.17, 1, 0, 0, 0, -3.72529e-09, 2.10275e-09, -2.04636e-11, 1, 1, 1, 1, 0.4, 1, 9.31323e-10, 1.04308e-07, 0, 3.72529e-09, 5.23869e-10, -2.18279e-11, 1, 1, 1, 1, 0.57, 1, -1.85901e-09, -1.19209e-07, 4.47035e-08, 3.72529e-09, -1.27693e-09, -4.77485e-10, 1, 1, 1, 1, 0.8, 1, -1.22236e-09, 1.04308e-07, -1.49012e-08, -1.11759e-08, 4.40196e-10, 2.50566e-10, 1, 1, 1, 1 )
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tracks/24/type = "transform"
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tracks/24/path = NodePath("Armature/Skeleton:spine_2")
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|
tracks/24/interp = 1
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tracks/24/loop_wrap = true
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tracks/24/imported = false
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tracks/24/enabled = true
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tracks/24/keys = PoolRealArray( 0, 1, 1.86265e-09, 0, -1.49012e-08, 0.0169561, 0.0148773, 0.00977128, 0.999698, 1, 1, 1, 0.17, 1, 3.72527e-09, 0, 0, -0.0365102, -0.00486473, 0.00780236, 0.999291, 1, 1, 1, 0.4, 1, 7.45053e-09, 0, 0, 0.0315933, 0.00992299, 0.01339, 0.999362, 1, 1, 1, 0.57, 1, 1.13687e-13, 1.19209e-07, 0, -0.0294896, 0.00251986, 0.0110205, 0.999501, 1, 1, 1, 0.8, 1, 1.86265e-09, 0, -1.49012e-08, 0.0169561, 0.0148773, 0.00977128, 0.999698, 1, 1, 1 )
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tracks/25/type = "transform"
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tracks/25/path = NodePath("Armature/Skeleton:spine_1")
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tracks/25/interp = 1
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tracks/25/loop_wrap = true
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tracks/25/imported = false
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tracks/25/enabled = true
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tracks/25/keys = PoolRealArray( 0, 1, 0, 0, 0, 0.00821903, 0.00817585, -0.0106581, 0.999876, 1, 1, 1, 0.17, 1, -2.32831e-10, 0, 0, 0.0600167, -0.0428336, -0.0129148, 0.997194, 1, 1, 1, 0.4, 1, -1.86265e-09, 5.96046e-08, 1.5134e-08, -0.0113714, 0.0018436, -0.0311176, 0.999449, 1, 1, 1, 0.57, 1, -1.39698e-09, -1.19209e-07, 2.32831e-10, 0.0458693, -0.00913103, -0.0188054, 0.998729, 1, 1, 1, 0.8, 1, 0, 0, 0, 0.00821903, 0.00817585, -0.0106581, 0.999876, 1, 1, 1 )
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tracks/26/type = "transform"
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tracks/26/path = NodePath("Armature/Skeleton:spine")
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|
tracks/26/interp = 1
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tracks/26/loop_wrap = true
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tracks/26/imported = false
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tracks/26/enabled = true
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tracks/26/keys = PoolRealArray( 0, 1, 0, -5.96046e-08, 0, -0.000940005, -0.0450452, 0.00322534, 0.998979, 1, 1, 1, 0.17, 1, 9.31323e-10, 0, 1.49012e-08, 0.047883, -0.0115261, -0.0111027, 0.998725, 1, 1, 1, 0.4, 1, 0, 5.96046e-08, 0, 0.00173592, -0.0305226, 0.0162586, 0.9994, 1, 1, 1, 0.57, 1, 9.31323e-10, 0, 1.49012e-08, 0.0556622, -0.0183222, -0.00966862, 0.998235, 1, 1, 1, 0.8, 1, 0, -5.96046e-08, 0, -0.000940005, -0.0450452, 0.00322534, 0.998979, 1, 1, 1 )
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tracks/27/type = "transform"
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tracks/27/path = NodePath("Armature/Skeleton:pelvis")
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|
tracks/27/interp = 1
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tracks/27/loop_wrap = true
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tracks/27/imported = false
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tracks/27/enabled = true
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tracks/27/keys = PoolRealArray( 0, 1, 0, -0.0658345, -0.0122838, 0.118299, 0, 0, 0.992978, 1, 1, 1, 0.17, 1, 0, 0.106293, -0.0122837, 0.106086, -0.00327941, 0.0127753, 0.994269, 1, 1, 1, 0.4, 1, 0, -0.065832, -0.0122838, 0.122639, -4.69166e-08, 1.82768e-07, 0.992451, 1, 1, 1, 0.57, 1, 0, 0.106293, -0.0122837, 0.106086, -0.00327941, 0.0127753, 0.994269, 1, 1, 1, 0.8, 1, 0, -0.0658345, -0.0122838, 0.118299, 0, 0, 0.992978, 1, 1, 1 )
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tracks/28/type = "transform"
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|
tracks/28/path = NodePath("Armature/Skeleton:root")
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|
tracks/28/interp = 1
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tracks/28/loop_wrap = true
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tracks/28/imported = false
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tracks/28/enabled = true
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tracks/28/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.17, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.4, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.57, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.8, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 )
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animation = ExtResource( 1 )
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animation_fps = 30
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start_frame_index = 0
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keyframe/0/name = ""
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keyframe/0/animation_keyframe_index = 60
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keyframe/0/next_keyframe = 1
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keyframe/0/transition = 1.0
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keyframe/0/time = 0.17
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keyframe/0/position = Vector2( 180, -40 )
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keyframe/1/name = ""
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keyframe/1/animation_keyframe_index = 61
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keyframe/1/next_keyframe = 2
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keyframe/1/transition = 1.0
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keyframe/1/time = 0.23
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keyframe/1/position = Vector2( 380, -40 )
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keyframe/2/name = ""
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keyframe/2/animation_keyframe_index = 62
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keyframe/2/next_keyframe = 3
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keyframe/2/transition = 1.0
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keyframe/2/time = 0.17
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keyframe/2/position = Vector2( 580, -40 )
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keyframe/3/name = ""
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keyframe/3/animation_keyframe_index = 63
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keyframe/3/next_keyframe = 4
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keyframe/3/transition = 1.0
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keyframe/3/time = 0.23
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keyframe/3/position = Vector2( 780, -40 )
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keyframe/4/name = ""
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keyframe/4/animation_keyframe_index = 60
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keyframe/4/next_keyframe = -1
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|
keyframe/4/transition = 1.0
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|
keyframe/4/time = 0.0
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keyframe/4/position = Vector2( 980, -40 )
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