broken_seals/game/ui/windows
2020-05-26 17:45:58 +02:00
..
base The ui. 2019-11-20 14:30:34 +01:00
inventory The ui. 2019-11-20 14:30:34 +01:00
CharacterWindow.gd Added a simple stub Character Window (with 2 culomns), and the talent window now also has 2 culomns, one will be physical (character level) talents, and one will be astral (class). 2020-05-26 17:41:05 +02:00
CharacterWindow.tscn A few tweaks. 2020-05-26 17:45:58 +02:00
CraftingWindow.gd Update ESS to the latest, to get all the Entity method renames. 2020-04-28 19:09:06 +02:00
CraftingWindow.tscn Now the crafting window will show some text instead of looking broken when nothing is selected / the player has no recipes in the selected category. 2019-11-29 09:18:01 +01:00
CraftItemDescription.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
InventoryWindow.tscn The ui. 2019-11-20 14:30:34 +01:00
SpellBookWindow.gd Update ESS to the latest, to get all the Entity method renames. 2020-04-28 19:09:06 +02:00
SpellBookWindow.tscn Added a trainer window. It's functionality has not been implemented yet. 2020-05-25 12:44:03 +02:00
SpellContainer.gd Update ESS to the latest, to get all the Entity method renames. 2020-04-28 19:09:06 +02:00
SpellContainer.tscn Disabled spell learning for the ui aswell. 2020-02-21 14:20:16 +01:00
SpellDragAndDropSpellBook.gd Update ESS to the latest to get the id to resource path changes. 2020-04-19 18:27:38 +02:00
TalentWindow.gd Now the windows are properly togglable. 2020-02-27 12:27:55 +01:00
TalentWindow.tscn A few tweaks. 2020-05-26 17:45:58 +02:00
TrainerWindow.gd Added a simple stub Character Window (with 2 culomns), and the talent window now also has 2 culomns, one will be physical (character level) talents, and one will be astral (class). 2020-05-26 17:41:05 +02:00
TrainerWindow.tscn Added a trainer window. It's functionality has not been implemented yet. 2020-05-25 12:44:03 +02:00
VBoxContainer.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00